HomeGamesUpdatesPricingMethodology
Steam News22 January 20265mo ago

Patch 1.11.0.12 is live

Hello everyone! We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback.

Full notes

Full Foundation update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello everyone!

What changed

18 fixes0 additions5 changes0 removals
  • Gameplay
  • Maps
  • UI and audio
  • Fixes
  • Performance
  • Balance
changedUpdated
changedUpdated: Optimisation - Reduce RAM usage of trees on the map edge
changedUpdated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
changedUpdated: Cost & Splendour of Kingdom Wall Torches
changedUpdated: Community Localisation
fixedFixed

Foundation changes

changedUpdated
changedUpdated: Optimisation - Reduce RAM usage of trees on the map edge
changedUpdated: Improved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
changedUpdated: Cost & Splendour of Kingdom Wall Torches
changedUpdated: Community Localisation

We have just released a patch with fixes for several reported issues. Thank you for your continued reports and feedback.

Updated

  • Updated: Optimisation - Reduce RAM usage of trees on the map edge

  • UpdatedImproved Farm feedback - Farm status will prioritise 'No Worker Assigned' as the field size depends on the workforce.
  • Updated: Cost & Splendour of Kingdom Wall Torches

  • Updated: Community Localisation

Fixed

  • Fixed: Crash when a Soldier leaves the village while patrolling

  • Fixed: Crash when closing the game (or reloading) while a Lodging's building window is open

  • Fixed: Crash when a Bridge’s start and end points occupied the same position

  • Fixed: Crash when using undo/redo on a replaced part that has been destroyed

  • Fixed: Undo/Redo - Using the undo tool after building a bridge could remove the bridge preview

  • Fixed: Undo/Redo - The part switcher tool now works with the undo/redo function

  • Fixed: Fortification preview was not refreshing when destroying parts/walls

  • FixedWalls could be left in a “Being Placed” state when a node was added and the changes applied
  • Fixed: Villagers could not be promoted in rare cases

  • Fixed: Clicking the Company world icons did not open the Company tab

  • Fixed: Production buildings' output storage capacity was also incorrectly adding an equal value to input capacity

  • FixedThe state of the access arrows did not change when a forbidden zone was removed.
  • Fixed: Grounding issues on some walls

  • FixedAdded new Stained Glass attachment points to Rustic Church parts
  • Fixed: Description of "Rustic Wooden Tower" of the Rustic Church

Modding

  • FixedCrash in progression screen if an added unlockable is free
  • Fixed: `GAME_CONDITION_QUEST_STATE` was unusable for modding

Source

Steam News / 22 January 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.