In this update7
Full notes
Full Fossil Hunters update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Compatibility
- Events
- Store
- UI and audio
- Fixes
Fossil Hunters changes
Happy New Year, everybody! We're drawing ever closer to launch, and will be bringing you a trailer and release date in the coming weeks. In the meantime, we'll be continuing to grind out new content and fixes for Fossil Hunters. Keep on playing and keep that feedback coming. See ya next week!
Fossil Hunters Patch Notes
Beta Version 2018-01-05 Characters
Each character has a small point light to help you in dark
Added a visual effect to player respawn
Updated offscreen indicators
Fossils
Added exciting scoring visuals
Triangular fossils now snap to Schematics properly
Skeletons submitted for Quests now also reward cash
Collector
New Collector quest dialog
Revised quests
Music
New Mushroom Ruins Music
New Magma Chamber Music
Removed music from Level Select
Quality Settings
Good news for people with slow machines: Low Quality is now even lower - I mean faster!
Good news for people with fast machines: High Quality is higher!
Good news for everyone else: The game looks great at Medium.
Other
Added a short Intro Cinematic on new game (more to come!)
Hidden People + Shops have been combined, so you'll be able to buy items underground as well as in the lab.
Bugfixes & Minor Changes
Picking up Objects
Cash UI is more responsive
Mushrooms should no longer float on pits
Game shouldn't get stuck at 1024x768 anymore
New Game / Continue messages now display properly
Fixed player arm IK issues (crossed arms)
Many Schematics adjusted for easier completion
Many holes patched so players don't fall into them unexpectedly
Barrels are now smaller and easier to move with
Source
Changelog.gg summarizes and formats this update. How we read updates.
