Full notes
Full Fortune's Run update
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Repeated intro
Hey! I'm putting this patch out early because it fixes a critical bug that made all enemies not spawn in the new level. It was related to eating at Ksao's then making a save and loading it.
What changed
- Gameplay
If you were missing enemies or the characters in the hub became non-interactive, or even duplicated, you will be able to fix it by loading the original save in the new build. If not, you'll have to restart that particular level - thankfully using the new start menu you can fill in all your story choices and keep your progression!
Big sorry everyone! That's what happens when you QA on prod D:
Here are the changes:
-Fixed more subtitle errors -Increased Max Focus by 1/3, decreased Focus Burn by 1/3 -Decreased Ulibok's bola spin SFX volume -Made Light Goggles illuminate the Keycard Tracker -Fixed items going invisible in Aquaponics JuncDToCargoB -Fixed lightprobes wrong in Aquaponics Lab -Maneki no longer retrigger on load -Smuggler behind the hatch now disappears after leaving the shuttle -Fixed the horrible bug where loading a save made after eating at Ksao's would break the game completely (enemies not spawning, duplicated characters, can't interact with NPCs)
Source
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