Full notes
Full Fortress Frenzy update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Maps
- Fixes
- Balance
- Workshop
Fortress Frenzy changes
ADDED
+ restart button into story and conquest mode pause menu
+ bank is now showing income gain if build
+ option to inspect locked deck abilities
+ controller basic support, steam input support
CHANGED
~ in conquest mode of map type siege and hold the line. Red team starting gold increased by 600
BALANCED
~ paladins use their ability when attacking enemy
~ all projectiles are destroyed after hitting castle (no penetration possible)
FIXED
~ some deck abilities cooldown and cost were not set properly
~ adjusted position of builder hammer for elf and vampire to look better
~ lowered volume of "cant place structure" sound effect
~ after builder blinks also stop its move command
~ long text wrapping in production panel now allows 2 rows instead 1
~ fixed mountain king production building income description
~ deck ability remaining usages color now properly resets in next round of the match
~ main fortress now have collision so builders can now walk through it
~ builder stops its movement when starting to repair
~ regenerated navmesh in every level
~ improved some translation texts
~ upgrade button no longer highlights if you dont own selected building
~ added missing area for AI bots to build defences on dwarven mountain map
~ production building manabar is now in adjusted correctly by mana map glyph
Source
Changelog.gg summarizes and formats this update. How we read updates.
