In this update2
Full notes
Full Forsaken Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
- Maps
- Fixes
- UI and audio
- Performance
Forsaken Isle changes
Contains bug fixes and a fewer smaller changes.
Changes
Placeable items can now be placed by holding right click
Added additional keybind support
Slightly increased the time for tiles to naturally regrow
Grass can now be placed on tilled soil
Phantom knives now have a slight delay between each shot. Updated visuals
Frigid reaper now causes magic damage and requires mana
Fixes
Target dummy can now be picked up using an axe
Underground overgrown cave walls can now be destroyed
Crates in mine biomes now use the correct loot table
Fixed fire arrow visuals. Now correctly applies its status effect
Fixed poison arrow visuals. Now correctly applies its status effect
Tiles can now be placed on all carpet variants
Fixed map starting out of frame when opened with the GUI button
Fixed crash when applying status effects to enemies
Fixed tooltip update delay on crafting recipes
Fixed some mobs not applying status effects when hitting the player
Fixed armour sprites not rendering correctly while swimming
Source
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