Full notes
Full Forsaken Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Performance
Forsaken Isle changes
The live version has been updated to the latest build. While there are a few minor bugs left, it was important to get out as soon as possible, due to old saves no longer working. There was a lot of engine and core system work/rewriting, in order to make content patches a lot easier to put out, as well as a bunch of features and improvements Changes
Number of underground cave levels has been increased to 9
Crypt level moved to it's own floor (including underworld portal)
New underworld level
Additional biomes
New weapon animations
Animal breeding/farming
World size increased to 512 (from 256), generation and load times will seem much longer
Bunch of items and recipes
Crafting menu will automatically check for nearby tables (2 block distance)
Adventure mode option, shows all available crafts using current inventory
New boss mob, located at the crypt center. More side bosses added soon!
New GUI + clock
Ore veins can now be found in rock
Additional buffs/debuffs
Hotbar size increased
Light system optimization. Mulitple light sources should no longer cause framedrop
Source
Changelog.gg summarizes and formats this update. How we read updates.
