Full notes
Full Forsaken Isle update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Balance
- Gameplay
- UI and audio
- Maps
Forsaken Isle changes
The latest changed quite a lot behind the scene in preperation for new features, coming up in the next few patches. Along with balance issues and quality of life improvements, the following changes have been made; Features
Character customization
New AI behaviours
Chest armour slot
Beds/Sleeping (Will set spawn point, and increase time speed while sleeping)
New projectile types
New items
New crafting recipes
Added third accessory slot
New GUI for inventory and chests
Add new container storage options
Deposit all
Take all
Deposit only items that are in the container
Withdraw only items that are in the player's inventory
Difficulty settings
Easy - Items are kept after dying
Normal - Current
Hardcore - No respawns. Save file deleted on death
Day counter (can be viewed by hitting F3)
A new crafting UI for quick crafting any discovered recipe (crafted at least once).
Added armour vanity slots
Balance
Creature stats changed across the board
Lowered creature aggro distance
Armour rating changed (to counteract new armour slots)
Combat tweaks
Several crafting recipes changed
Increased tool durability
Tweaked resource spawn rate for map generation
Bugs
Recipes no longer show multiple times on advanced crafting tables
Some placeable items couldn't be placed on legit tiles
Some placeable items couldn't be placed on legit tiles
Tools will no longer lose durability when swung
Game settings are now saved
Source
Changelog.gg summarizes and formats this update. How we read updates.
