Full notes
Full Forsaken Frontiers update
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What changed
- Performance
- Server
- Fixes
- UI and audio
- Store
Forsaken Frontiers changes
Optimizations
Resolved a major performance regression in v1900
Addressed a memory leak related to AI Vision
Improved AI Vision performance and reduced memory usage
Fixed a memory leak in the procedural world generation when cleaning up materials
Doors now only update when interacted with, improving overall performance
Outline system now updates only when required, reducing performance overhead
Fixed an issue where inactive fireworks systems were generating unnecessary GC allocations
Changes
Hollow Spider now spawns later in the day on Lost Metro instead of immediately
Reorganized locations in the server rack
Dimmed Lost Metro screen
Fixes
Fixed the Shambler continuing to scream after death when killed by the sledgehammer (introduced in v1900)
Fixed an issue where the audio pop still occurred specifically for clients when loading into a run
Fixed Pentagon chairs appearing invisible (introduced in v1900)
Fixed the “Lost” Data Deck Skin being inaccessible (introduced in v1900)
Fixed dynamite not spawning in Escape mode
Fixed dynamite not properly loading on the train after quitting and saving
Fixed a null reference when clicking outside of an equipment slot after selecting an item
Fixed an issue where item outlines would briefly flash when spawned
Source
Changelog.gg summarizes and formats this update. How we read updates.
