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Steam News20 December 20256mo ago

v1820

Auditory Lure Authorization Non-lethal distraction equipment approved for field operations: Low-cost soda can issued for routine use Generates noise on impact at the point of landing Entities may divert focus toward the

In this update5

Full notes

Full Forsaken Frontiers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes2 additions1 change1 removal
  • Gameplay
  • Fixes
  • UI and audio
  • Balance
fixedBug FixesFixed an issue where entities could briefly spawn at (0, 0, 0) before being placed correctly, causing them to appear near the train and become aggressive
fixedBug FixesFixed an issue where entities would incorrectly target the player when reacting to world noises
fixedBug FixesFixed an issue where entities could sometimes run away from noises due to an invalid target position (0, 0, 0)
fixedBug FixesFixed a bug where the DataDeck snake game could keep running in the background while the shop UI was open
fixedBug FixesFixed an issue where equipment could briefly appear and then disappear when picked up and auto-equipped by clients. Equipment visibility is now consistent and no longer flickers/vanishes during pickup
changedChangesUpdated the train brake interaction prompt to better reflect endgame stakes

Forsaken Frontiers changes

fixedFixed an issue where entities could briefly spawn at (0, 0, 0) before being placed correctly, causing them to appear near the train and become aggressive
fixedFixed an issue where entities would incorrectly target the player when reacting to world noises
fixedFixed an issue where entities could sometimes run away from noises due to an invalid target position (0, 0, 0)
fixedFixed a bug where the DataDeck snake game could keep running in the background while the shop UI was open
fixedFixed an issue where equipment could briefly appear and then disappear when picked up and auto-equipped by clients. Equipment visibility is now consistent and no longer flickers/vanishes during pickup

Auditory Lure Authorization

Non-lethal distraction equipment approved for field operations:

  • Low-cost soda can issued for routine use

  • Generates noise on impact at the point of landing

  • Entities may divert focus toward the noise source

  • Can be retrieved and redeployed

  • Misuse may result in exposure or pursuit

Bug Fixes

  • Fixed an issue where entities could briefly spawn at (0, 0, 0) before being placed correctly, causing them to appear near the train and become aggressive

  • Fixed an issue where entities would incorrectly target the player when reacting to world noises

  • Fixed an issue where entities could sometimes run away from noises due to an invalid target position (0, 0, 0)

  • Fixed a bug where the DataDeck snake game could keep running in the background while the shop UI was open

  • Fixed an issue where equipment could briefly appear and then disappear when picked up and auto-equipped by clients. Equipment visibility is now consistent and no longer flickers/vanishes during pickup

Changes

  • Updated the train brake interaction prompt to better reflect endgame stakes

  • Removed the player physics pushing mechanic, as it was unused outside of ore interactions and caused unintended issues with the throwable soda can

Brake Adjustments

  • Added a clearer warning when pulling the brake would immediately trigger the negative end sequence

  • Added a new prompt to clearly indicate when the run is being forced to the Pentagon for a final chance

Source

Steam News / 20 December 2025

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