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Steam News6 September 202510mo ago

v1810

General Changes Reduced maximum Carrier spawns Carrier explosion adjusted - smaller lethal radius due to increased damage falloff Adjusted entity spawn times at the Mineshaft Increased Nightmare Shamblers at the Minesha

In this update8

Full notes

Full Forsaken Frontiers update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

11 fixes1 addition6 changes1 removal
  • Gameplay
  • Balance
  • Fixes
  • UI and audio
changedGeneral ChangesReduced maximum Carrier spawns
changedGeneral ChangesCarrier explosion adjusted - smaller lethal radius due to increased damage falloff
changedGeneral ChangesAdjusted entity spawn times at the Mineshaft
removedGeneral ChangesIncreased Nightmare Shamblers at the Mineshaft; standard Shamblers removed
changedGeneral ChangesReduced volume of train shutters when opening and closing
fixedGeneral FixesFixed an issue introduced in v1800 where downed players would remain permanently highlighted

Forsaken Frontiers changes

changedReduced maximum Carrier spawns
changedCarrier explosion adjusted - smaller lethal radius due to increased damage falloff
changedAdjusted entity spawn times at the Mineshaft
removedIncreased Nightmare Shamblers at the Mineshaft; standard Shamblers removed
changedReduced volume of train shutters when opening and closing

General Changes

  • Reduced maximum Carrier spawns

  • Carrier explosion adjusted - smaller lethal radius due to increased damage falloff

  • Adjusted entity spawn times at the Mineshaft

  • Increased Nightmare Shamblers at the Mineshaft; standard Shamblers removed

  • Player status "infection" now shows as "train" in purple while on the train

  • Reduced volume of train shutters when opening and closing

General Fixes

  • Fixed an issue introduced in v1800 where downed players would remain permanently highlighted

  • Fixed a bug where Carrier gibs weren’t despawning for clients after leaving a location

  • Gas mask is now free in Escape mode, allowing players to access the mineshaft

  • Fixed an issue introduced in v1800 where ECD Ground Forces could stand idle during a failed run, causing the game to remain stuck

  • Fixed a bug where the Stunlight could get stuck playing its overheating warning sound if dropped while overheated

  • Fixed a rare bug where Steam avatars weren’t cleared on respawn, causing a null reference error

Casino

Changes

  • Players who die at the casino now respawn after 8 seconds

  • Getting three Duck Floatie symbols now grants a jackpot instead of just safety

  • Significantly reduced the Wheel of Doom jackpot

Fixes

  • Slot machines now properly respawn once you leave the casino

  • Fixed a bug where slot machine reels remained after the machine exploded

  • Fixed a bug where the metro station would overlap into the casino after a failed run

Snake Game

Changes

  • Food in Snake now appears in batches, making the early game less slow

  • Quick Cola pickup sound in Snake now audible to all players

  • Biohazards in Snake now show up faster, remain longer, and reach a max of 8 active

Fixes

  • Fixed a bug where the snake game could restart after game over even if the data deck was put away

  • Fixed a bug in the snake game where switching between inventory and the game during a restart could trigger a double restart

Source

Steam News / 6 September 2025

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