HomeGamesUpdatesPricingMethodology
Steam News12 June 20179y ago

Launch Patch Released

Formicide has hit 1.0! Gameplay Updates Added a tutorial window explaining the game objective that's shown when joining a server or a new match starts. Updated the respawn timer.

Full notes

Full Formicide update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

7 fixes9 additions13 changes3 removals
  • Server
  • Gameplay
  • Store
  • Balance
  • UI and audio
  • Fixes
addedGameplay UpdatesAdded a tutorial window explaining the game objective that's shown when joining a server or a new match starts.
addedGameplay UpdatesUpdated the respawn timer. Players are now spawned every 3 seconds, by default 7-9 seconds after they die. If their team controls no beacons, the time is reduced by 3 seconds. If their team has more players than the other team, the time is increased by 3 seconds. The new system reduces the min time by 5 seconds and the max time by 8 seconds from the old system.
addedGameplay UpdatesAdded "Top Kills" and "Beacon Champ" awards via overhead banners at the end of matches.
addedGameplay UpdatesAdded gravestones that spawn upon death, includes stars to signify kill streaks before dying.
addedGameplay UpdatesAdded special skull gravestones for those who purchased Formicide before going free.
changedGameplay UpdatesAll players are now invulnerable after a match ends rather than just the winning team.
time until lowering the home base gates after a match starting4836secondstime until lowering the home base gates after a match starting decreased, nerfGrenade Launcher cooldown0.3seconds0.4secondsGrenade Launcher cooldown increased, nerfGrenade Launcher reload time2.25seconds2.5secondsGrenade Launcher reload time increased, nerfTurret HP275250Turret HP decreased, nerf

Formicide has hit 1.0!

Gameplay Updates

  • Added a tutorial window explaining the game objective that's shown when joining a server or a new match starts.

  • Updated the respawn timer. Players are now spawned every 3 seconds, by default 7-9 seconds after they die. If their team controls no beacons, the time is reduced by 3 seconds. If their team has more players than the other team, the time is increased by 3 seconds. The new system reduces the min time by 5 seconds and the max time by 8 seconds from the old system.

  • Added "Top Kills" and "Beacon Champ" awards via overhead banners at the end of matches.

  • Added gravestones that spawn upon death, includes stars to signify kill streaks before dying.

  • Added special skull gravestones for those who purchased Formicide before going free.

  • All players are now invulnerable after a match ends rather than just the winning team.

  • Players joining a server with a game already in progress now have a spawn time of 10-12 seconds for their first spawn. The loading screen counts towards this spawn time.

  • Players are now invulnerable while they're within range of their team's home base.

  • The ultimate a player's chosen for a given class is now saved to the player's Steam account, which is used to automatically select default ultimates when each new match starts.

  • Lowered the time until lowering the home base gates after a match starting from 48 to 36 seconds, including time spent on the loading screen.

  • Removed Rocket Turret powerup from the Mystery Boxes.

  • Fixed a bug that caused ultimate abilities to reset their cooldowns only when changing classes, rather than when changing either classes or ultimate abilities.

  • Fixed a rare bug that could cause more than one player to activate a mystery box powerup at once.

Class Updates

Biomite

  • Decreased Minimite lifespan/ range by 18%.

  • Updated the Biomasser to reliably create biomass at the target location.

  • Biomasser will no longer fire at a location that already has biomass or a biomass target, improving ammo efficiency.

  • Fixed a bug with the Biomass cooldown not displaying correctly.

  • Updated the Biomass UI bar to not turn red while reloading a weapon.

Cannoneer

  • Added secondary ultimate ability Mortar: Spawns a large mortar below your location that fires powerful shells every 1.5 seconds and expires after a short duration. Can be destroyed by the enemy, has 500 hit points. Hold down fire to view its arc.

  • Grenade Launcher cooldown increased to 0.4 seconds from 0.3 seconds.

  • Grenade Launcher reload time increased to 2.5 seconds from 2.25 seconds.

  • Improved entity collision interaction on grenades.

Engineer

  • Removed Pulse Missiles.

  • Fixed a few issues with entity collision and Shield Wall.

  • Fixed a bug with Shield Wall leaving ghost projectiles.

  • Reduced Turret HP to 250 from 275.

  • Fixed a bug with the turret that could cause it to sound as if it had been fired when just activating its placement marker.

Fire Ant

  • Added secondary ultimate ability Firewall: After a short delay, spawns a wall of fire at a target location that damages players and blocks all projectiles. Unkillable, but expires after a short duration.

  • Reduced max damage on Hellraiser explosion to 100 to 150 per explosion.

  • Fixed a bug that could Flame Dash to occasionally pass through enemies without damaging them.

Hunter

  • Increased cooldown of Bloodseeker slash to 0.5 seconds from 0.3 seconds.

  • Increased damage of Bloodseker

Source

Steam News / 12 June 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.