Full notes
Full Formicide update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Maps
- Fixes
- Balance
- UI and audio
This is a minor hotfix to resolve a quick-to-fix crash that was able to be diagnosed and fixed as a result of the crash reporter that was added in the previous patch. It also resolves a couple gameplay issues that crept into the previous patch. NOTE: If you are hosting your own dedicated server, your server will stop appearing in the server list until you shut it down, let Steam patch Formicide, and restart the server.
General Bug Fixes
Fixed a client crash that could occur when transitioning from the loading screen into the game when joining a game already in progress. This was the single biggest offender of crashes that have been submitted so far through the crash reporter.
Fixed a bug that prevented the "warning blare" to be played when the enemy team has capured all of the beacons on the map.
Class Fixes
Fixed a bug that allowed the Cannoner to use his Mortar ult extremely quickly.
Fixed a bug that could allow the Hunter to "steal" health even when not hitting any enemies.
UI Updates
Updated the tutorial window to reflect the point capping change made in the previous patch: when controlling all 3 beacons, your team will be getting 2 points per tick.
Source
Changelog.gg summarizes and formats this update. How we read updates.
