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Steam News14 October 20169y ago

Patch Released

Balance Changes Sniper Gauss Gun level 2 charge damaged lowered to 250 from 500. Gauss Gun level 3 now dissipates if target has more than 250 hit points, still deals 500 damage.

Full notes

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What changed

7 fixes2 additions11 changes5 removals
  • Balance
  • Maps
  • Gameplay
  • Server
  • UI and audio
  • Performance
changedSniperGauss Gun level 3 now dissipates if target has more than 250 hit points, still deals 500 damage.
changedSniperMega Cannon cooldown increased to 48 seconds from 42.
changedHunterBloodseeker dash damage lowered to 100/150 (normal/crit) from 150/225.
changedShock TrooperThunderclap shockwave max damage lowered to 250 from 300.
changedEngineerTurret health increased to 2750 from 2600.
changedSoldierHealth Bot changed to heal 198 health over 6 seconds, from 162 over 7 seconds.
Mega Cannon cooldown4248secondsMega Cannon cooldown increased, nerfThunderclap shockwave max damage300250Thunderclap shockwave max damage decreased, nerfTurret health26002750Turret health increased, buffHealth Bot cooldown16.520secondsHealth Bot cooldown increased, nerf

Balance Changes

Sniper

  • Gauss Gun level 2 charge damaged lowered to 250 from 500.

  • Gauss Gun level 3 now dissipates if target has more than 250 hit points, still deals 500 damage.

  • Mega Cannon cooldown increased to 48 seconds from 42.

Hunter

  • Bloodseeker dash damage lowered to 100/150 (normal/crit) from 150/225.

Shock Trooper

  • Thunderclap shockwave max damage lowered to 250 from 300.

Engineer

  • Turret health increased to 2750 from 2600.

Soldier

  • Health Bot changed to heal 198 health over 6 seconds, from 162 over 7 seconds.

  • Health Bot cooldown increased to 20 seconds from 16.5.

  • March! damage reduction lowered to 50% from 66%.

  • March! cooldown increased to 42 seconds from 37 seconds.

General Changes

  • Fixed terrain pathing issues on Wastelands.

  • Smoothed out hills in Undertow near central beacon so you can walk all the way up them.

  • Health powerup layering has moved back to be behind ants.

  • Beacon capturing provides 5 points per tick on the scoreboard.

  • Soldier March! buff no longer persists through death.

  • Shock Trooper Jaunt reticle now appears when ultimate is ready. This displays the maximum range which the Shock Trooper can Jaunt.

  • A crown icon is now displayed next to the local player's kills or beacon score in the player stats window when they have the highest kills or score on their team.

  • The dedicated server is now also included as part of the client installation, in addition to still being available as a standalone app. For details on getting it up and running, see our pinned post here .

  • Added a portrait to the local player stats window for the currently chosen class.

  • Added an AFK timer to the server. Players are removed from the server after 5 minutes of being idle.

Bug Fixes

  • Sniper level 3 charge no longer can damage own mines.

  • Sniper can no longer left click with the sniper rifle and fire while charging right click.

  • Fire Ant now bleeds when health is low.

  • Engineer Pulse Turret is destroyed when owning player leaves the server.

  • Hunter Seekers no longer are destroyed when hitting a phased Shock Trooper.

  • Ultimates with short cooldowns can no longer charge before the game has started.

  • Soldier March! sound effects should always play now.

  • Ultimate bars on the scoreboard for allied players now correctly show how full they are.

  • Fixed a rare crash that could occur when switching from the loading screen to in-game.

  • Fixed a bug that caused distortion effects to not be centered correctly when multiple were on screen at once.

Source

Steam News / 14 October 2016

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