Full notes
Full Formicide update
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What changed
- Balance
- Maps
- Gameplay
- Server
- UI and audio
- Performance
Balance Changes
Sniper
Gauss Gun level 2 charge damaged lowered to 250 from 500.
Gauss Gun level 3 now dissipates if target has more than 250 hit points, still deals 500 damage.
Mega Cannon cooldown increased to 48 seconds from 42.
Hunter
Bloodseeker dash damage lowered to 100/150 (normal/crit) from 150/225.
Shock Trooper
Thunderclap shockwave max damage lowered to 250 from 300.
Engineer
Turret health increased to 2750 from 2600.
Soldier
Health Bot changed to heal 198 health over 6 seconds, from 162 over 7 seconds.
Health Bot cooldown increased to 20 seconds from 16.5.
March! damage reduction lowered to 50% from 66%.
March! cooldown increased to 42 seconds from 37 seconds.
General Changes
Fixed terrain pathing issues on Wastelands.
Smoothed out hills in Undertow near central beacon so you can walk all the way up them.
Health powerup layering has moved back to be behind ants.
Beacon capturing provides 5 points per tick on the scoreboard.
Soldier March! buff no longer persists through death.
Shock Trooper Jaunt reticle now appears when ultimate is ready. This displays the maximum range which the Shock Trooper can Jaunt.
A crown icon is now displayed next to the local player's kills or beacon score in the player stats window when they have the highest kills or score on their team.
The dedicated server is now also included as part of the client installation, in addition to still being available as a standalone app. For details on getting it up and running, see our pinned post here .
Added a portrait to the local player stats window for the currently chosen class.
Added an AFK timer to the server. Players are removed from the server after 5 minutes of being idle.
Bug Fixes
Sniper level 3 charge no longer can damage own mines.
Sniper can no longer left click with the sniper rifle and fire while charging right click.
Fire Ant now bleeds when health is low.
Engineer Pulse Turret is destroyed when owning player leaves the server.
Hunter Seekers no longer are destroyed when hitting a phased Shock Trooper.
Ultimates with short cooldowns can no longer charge before the game has started.
Soldier March! sound effects should always play now.
Ultimate bars on the scoreboard for allied players now correctly show how full they are.
Fixed a rare crash that could occur when switching from the loading screen to in-game.
Fixed a bug that caused distortion effects to not be centered correctly when multiple were on screen at once.
Source
Changelog.gg summarizes and formats this update. How we read updates.
