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Steam News9 July 202628d ago

Smarter Player Generation, Club Team, National Teams, Human Name Editor

Major Team & Player Updates In earlier versions, a player’s nationality was linked directly to the team they played for.

In this update6

Full notes

Full Forever World Cup Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions3 changes1 removal
  • Gameplay
  • Balance
  • UI and audio
  • Compatibility
addedMajor Team & Player UpdatesTo fix this, the team editor now includes two new settings:
changedMajor Team & Player UpdatesWith these two settings, the simulator can assign correct nationalities during player generation. Club teams will primarily generate players from their home country, but there is still a chance for foreign players to be generated as well.
addedPlayer TableAdded a "Teams" column alongside the "Nationalities" columns, useful for club teams simulation. Also, these two columns are filterable by clicking a flag. There is a button to remove filters below the table.
removedPlayer TableIf there are retired players in the table, their names are displayed in red.
addedMatchesInjury time calculation has been improved to factor in substitutions, incidents, and disallowed goals. Expect longer added time in important knockout matches.
addedTagsA new Ranking column has been added to the team table. This lets you see the ranking of teams by the same tag.

Forever World Cup Simulator changes

addedTo fix this, the team editor now includes two new settings:
changedWith these two settings, the simulator can assign correct nationalities during player generation. Club teams will primarily generate players from their home country, but there is still a chance for foreign players to be generated as well.
addedAdded a "Teams" column alongside the "Nationalities" columns, useful for club teams simulation. Also, these two columns are filterable by clicking a flag. There is a button to remove filters below the table.
removedIf there are retired players in the table, their names are displayed in red.
addedInjury time calculation has been improved to factor in substitutions, incidents, and disallowed goals. Expect longer added time in important knockout matches.

Major Team & Player Updates

In earlier versions, a player’s nationality was linked directly to the team they played for. This caused issues when players were generated from club teams, as their nationality could be the club itself which really does not make sense.

To fix this, the team editor now includes two new settings:

Team type - Set a team as either "Club" or "National". Home country - Define a home country for club teams.

With these two settings, the simulator can assign correct nationalities during player generation. Club teams will primarily generate players from their home country, but there is still a chance for foreign players to be generated as well.

A player contract system is already in place, so it is possible that in future versions players can be transferred between teams.

Player Table

Added a "Teams" column alongside the "Nationalities" columns, useful for club teams simulation. Also, these two columns are filterable by clicking a flag. There is a button to remove filters below the table.

If there are retired players in the table, their names are displayed in red.

Human Name Editor

The editor has been decoupled from the team editor, which means you can create an entry reusable for multiple teams.

You can create a human name entry titled “Spanish origin names,”, fill it with first and last names, and then, in the team editor, select that entry for the First name pool or Last name pool fields.

Matches

Injury time calculation has been improved to factor in substitutions, incidents, and disallowed goals. Expect longer added time in important knockout matches.

Tags

The tag page is now dedicated to a single tag. You can access the editor directly on the same page.

A new Ranking column has been added to the team table. This lets you see the ranking of teams by the same tag.

Export & Import

Support for uncompressed .json files is being phased out. The game now automatically exports backups in the more optimized and smaller .gz format. When you import, just import the compressed file directly to the game. There is no need to decompress the file manually before you import.

If you have older .json saves, please import them and re-export them to ensure future compatibility.

Site: https://simcups.com/

Source

Steam News / 9 July 2026

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