In this update7
Full notes
Full Forest Doesn’t Care update
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What changed
- Fixes
- Server
- Gameplay
- UI and audio
Forest Doesn’t Care changes
Multiplayer
Fixed an issue where enemies could become desynchronized after respawning. In some cases, one player would see an enemy dead while another still saw them alive and invulnerable.
Fixed an issue where the server incorrectly replicated the client's head pitch rotation.
Weapons
Added weapon recycling. Firearms can now be dismantled into scrap.
Updated weapon controls:
U — Unload Ammo
R — Recycle Weapon
Enemies now drop their equipped weapons when killed.
Added a fire mode indicator to the ammo counter, showing whether the weapon is set to Semi, Burst, or Auto.
Improved head hitboxes for more accurate headshots.
Removed the Unload option from melee weapons.
Controls
Added key rebinding support for Jump and Sprint.
Animations
Added a new drinking animation when consuming water from a bottle.
Gameplay
Blood now appears on your hands after attacking enemies with melee weapons.
Campfires in the main camps are now permanently lit and can be used immediately.
Removed logs from the barter system.
Added a redesigned New Game introduction pop-up window.
Audio
Fixed an issue where footstep sounds could play from an incorrect position due to foot bone attachment.
Item Info
Improved the Item Info panel in the inventory. Available item actions now update based on the current context, displaying the correct options depending on whether you're interacting with a container or your own inventory.
Source
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