HomeGamesUpdatesPricingMethodology
Steam News18 October 20196y ago

What a week !

Hi everyone, it's been an amazing week, we launched on Monday and the game immediately took off and we blew past 1000 units sold in 3 days.

Full notes

Full Foreskin Fury update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition2 changes0 removals
  • Gameplay
changedWe also noticed a bunch of matchmaking issues. The ping and player counts on the join screen are bugged and never updated. We also didn't intend for games to be joinable once started and that causes some issues (for instance the game crashing at the victory screen).
addedUnfortunately I'm on vacation right now (side note : releasing your game when on vacation is a stupid idea but, hey, we are called stupid industries +1 ). Our goal is to prepare a new version of the game that will address most of the issues I've talked about above by the end of November.
changedStay tuned and thanks for your patience.

Foreskin Fury changes

changedWe also noticed a bunch of matchmaking issues. The ping and player counts on the join screen are bugged and never updated. We also didn't intend for games to be joinable once started and that causes some issues (for instance the game crashing at the victory screen).
addedUnfortunately I'm on vacation right now (side note : releasing your game when on vacation is a stupid idea but, hey, we are called stupid industries +1 ). Our goal is to prepare a new version of the game that will address most of the issues I've talked about above by the end of November.
changedStay tuned and thanks for your patience.

Hi everyone,

it's been an amazing week, we launched on Monday and the game immediately took off and we blew past 1000 units sold in 3 days. It's amazing to us because we thought we would probably sell like 200 units overall. So thanks a lot to all the people who bought the game.

But having so many players from such different parts of the world also highlighted a lot of the shortcomings of the game. We've only ever really tested it with people that were geographically close and having joined a few games we noticed immediately that it's very laggy.

We also noticed a bunch of matchmaking issues. The ping and player counts on the join screen are bugged and never updated. We also didn't intend for games to be joinable once started and that causes some issues (for instance the game crashing at the victory screen).

Unfortunately I'm on vacation right now (side note : releasing your game when on vacation is a stupid idea but, hey, we are called stupid industries +1 ). Our goal is to prepare a new version of the game that will address most of the issues I've talked about above by the end of November.

Stay tuned and thanks for your patience.

Crevetor

Source

Steam News / 18 October 2019

Open original post

Changelog.gg summarizes and formats this update. How we read updates.