Full notes
Full Foresight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Server
- UI and audio
Dear all, First of all, sorry for the weird lack of announcement whenever a bug fix patch is released. We were in the midst of preparing for GDEX in Columbus, Ohio as well as building our next game, Starlight. Despite this, we didn't neglect Foresight and have been actively fixing bugs and releasing them.
What's fixed?
The bugs get harder and harder to find. Each of these bug can almost be classified as super bugs since they require a very specific scenario to reproduce. The latest patch fixes crashed pertaining to multiplayer games where having hundreds of fighters engaged in a major dogfight will cause the client machine to crash. The fix also includes improvements to synchronize ships who happens to be out of sync, ie, position and sector off-sync. Previously, only the position is synced, causing a weird glitch for clients (not servers) where ships entering a bottom-right wormhole will re-enter from top-left. (because the ship is still in the previous sector in the server) On top of a slew of multiplayer bug fixes, some regression bugs were fixed as well. All in all, the game is currently stable in multiplayer until the next bug/crash report.
Conclusion
Foresight CAN be a better game if you guys voice out, comment on it, rant about it and give us a feedback or two. You can be assured that we'll be there listening and learning from you. So what's Starlight? We'll make a separate announcement in a separate page when the time is right. Hope you guys enjoy the week ahead! Regards, Jeremy
Source
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