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Steam News7 January 20179y ago

Patch V1.10b-3 released!

Dear all, We're happy to announce the release of patch V1.10b-3! Amongst the list of bug fixes, we've also added improvements in to ship behaviors which should help a lot in ship battles.

Full notes

Full Foresight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes0 removals
  • Gameplay
  • Balance
  • UI and audio
addedDear all, We're happy to announce the release of patch V1.10b-3! Amongst the list of bug fixes, we've also added improvements in to ship behaviors which should help a lot in ship battles.
fixedNew FeaturesThere're just 2 new features in this patch. Basically, you might have encountered cases where a ship actually becomes totally blindsided when attacking another ship from a certain angle. FEATURE #1 This feature applies only to attackers, not defenders. So now, if you have a ship that goes too near and ends up losing the firing solution on all the turrets, that means, none of the turrets are able to fire upon the target, (turrets that are undergoing cooldown does not count) then the ship will back up a little to expose more guns to fire at the target. Yes, if you haven't noticed by now, every turret has a fixed arc of fire in which the weapon can be fired. It's by no means, omnidirectional. The effect of such a movement may feel like a push. This is automated and will not affect the ship's ultimate destination (ie, if you're doing an attack move). So in a way, your ships have become a little more intelligent in attacking rather than having you to monitor their every progress. FEATURE #2 The second feature is basically the ability to command multiple fleets at once. The trick is to select all the flagships and give them the orders. This will in turn cause the entire fleet to respond as a fleet command. This is done in case you just want to quickly command all 5 fleets at once. Unfortunately, multi-fleet selection will not be available. But since you're now allowed to select ships from remote locations, you can select multiple flagships even along with their fleet subordinate ships included, to give them orders all at once. The only requirement is that all flagships must be in the same sector for it to happen.
addedModificationsSiege Mode Updates - HARD Difficulty has been increased. The final boss now have 1,000,000 HP and with better weaponry. Its nuclear missile has been changed to an advanced version where it'll do a lot of damage but will not splash much onto other ships. - Game logs have been reduced to a minimum as bugs get lesser. - Performance monitoring has been disabled thoroughly. - Verified an attacking unit's behavior. Now if it attacks, it'll never change target. - Upgrade icons are now placed below the commander dossier panel. You'll still see hints of an upgrade though. - Fleet advisor ship will no longer leave the fleet when the shortcut for leaving fleet is used. Ie, Fleet 1, you select a bunch of ships and press Ctrl+Shift+F1 and those ships leave the fleet? The standard behavior applies except to the flagship (fleet commander's ship) and advisor's ship. If you want, you can still decomission the fleet advisor using the Leave Fleet button. This is balanced against accidental demotion of advisor which can be very irritating. - Added speed dampers for ships approaching their destination. This is done so that you won't get cases where ships end up orbiting around their destination without the ability to stop.
fixedBug FixesFixed a bug where you open Foresight and see the main menu without any buttons visible to click on. - Fixed a bug where fighters appears to buzz around the wormhole or mothership at insane speeds without any ability to control or recall it. - Fixed a bug where ships on a flight plan can suddenly stop, turn towards another destination or behave erractically. - Fixed a bug where the options menu background will go missing after the following: 1) Change of screen resolution, confirm YES 2) Change of screen resolution, confirm change, NO, screen resolution reverts. 3) Go to Options from the main menu, back, then start a skirmish game, then go to Game Journal and go back to the main menu. Then go to Options again and the background will NOT be there. - Disabled all the logs as much as possible as well as performance monitoring. This will minimize excessive writing to disk in which some instance can cause the game to be unusually unstable. - Fixed a regression bug due to the game engine's upgrade where there's a small memory leak occurring. This, over time will cause the game to crash without warning. This has since been fixed, all existing saved games are not affected. - Fixed the attacking behavior of ships where they'll no longer change their targets if attacked by a target of higher priority. - Fixed a small bug where text colors of the main display for shields, hull and damage ratings are incorrect at times. - Fixed a bug where fleet advisors can be inadvertently demoted without little or no notice. The behavior has been changed to avoid demoting advisor flagships. - Fixed a bug where the screen might suddenly turn white during a medium intensity battle. This is due to an excessive amount of polygons being rendered due to the fighter's engine trails. It has since been fixed and tested for with high intensity battles.

Foresight changes

addedDear all, We're happy to announce the release of patch V1.10b-3! Amongst the list of bug fixes, we've also added improvements in to ship behaviors which should help a lot in ship battles.
fixedThere're just 2 new features in this patch. Basically, you might have encountered cases where a ship actually becomes totally blindsided when attacking another ship from a certain angle. FEATURE #1 This feature applies only to attackers, not defenders. So now, if you have a ship that goes too near and ends up losing the firing solution on all the turrets, that means, none of the turrets are able to fire upon the target, (turrets that are undergoing cooldown does not count) then the ship will back up a little to expose more guns to fire at the target. Yes, if you haven't noticed by now, every turret has a fixed arc of fire in which the weapon can be fired. It's by no means, omnidirectional. The effect of such a movement may feel like a push. This is automated and will not affect the ship's ultimate destination (ie, if you're doing an attack move). So in a way, your ships have become a little more intelligent in attacking rather than having you to monitor their every progress. FEATURE #2 The second feature is basically the ability to command multiple fleets at once. The trick is to select all the flagships and give them the orders. This will in turn cause the entire fleet to respond as a fleet command. This is done in case you just want to quickly command all 5 fleets at once. Unfortunately, multi-fleet selection will not be available. But since you're now allowed to select ships from remote locations, you can select multiple flagships even along with their fleet subordinate ships included, to give them orders all at once. The only requirement is that all flagships must be in the same sector for it to happen.
addedSiege Mode Updates - HARD Difficulty has been increased. The final boss now have 1,000,000 HP and with better weaponry. Its nuclear missile has been changed to an advanced version where it'll do a lot of damage but will not splash much onto other ships. - Game logs have been reduced to a minimum as bugs get lesser. - Performance monitoring has been disabled thoroughly. - Verified an attacking unit's behavior. Now if it attacks, it'll never change target. - Upgrade icons are now placed below the commander dossier panel. You'll still see hints of an upgrade though. - Fleet advisor ship will no longer leave the fleet when the shortcut for leaving fleet is used. Ie, Fleet 1, you select a bunch of ships and press Ctrl+Shift+F1 and those ships leave the fleet? The standard behavior applies except to the flagship (fleet commander's ship) and advisor's ship. If you want, you can still decomission the fleet advisor using the Leave Fleet button. This is balanced against accidental demotion of advisor which can be very irritating. - Added speed dampers for ships approaching their destination. This is done so that you won't get cases where ships end up orbiting around their destination without the ability to stop.
fixedFixed a bug where you open Foresight and see the main menu without any buttons visible to click on. - Fixed a bug where fighters appears to buzz around the wormhole or mothership at insane speeds without any ability to control or recall it. - Fixed a bug where ships on a flight plan can suddenly stop, turn towards another destination or behave erractically. - Fixed a bug where the options menu background will go missing after the following: 1) Change of screen resolution, confirm YES 2) Change of screen resolution, confirm change, NO, screen resolution reverts. 3) Go to Options from the main menu, back, then start a skirmish game, then go to Game Journal and go back to the main menu. Then go to Options again and the background will NOT be there. - Disabled all the logs as much as possible as well as performance monitoring. This will minimize excessive writing to disk in which some instance can cause the game to be unusually unstable. - Fixed a regression bug due to the game engine's upgrade where there's a small memory leak occurring. This, over time will cause the game to crash without warning. This has since been fixed, all existing saved games are not affected. - Fixed the attacking behavior of ships where they'll no longer change their targets if attacked by a target of higher priority. - Fixed a small bug where text colors of the main display for shields, hull and damage ratings are incorrect at times. - Fixed a bug where fleet advisors can be inadvertently demoted without little or no notice. The behavior has been changed to avoid demoting advisor flagships. - Fixed a bug where the screen might suddenly turn white during a medium intensity battle. This is due to an excessive amount of polygons being rendered due to the fighter's engine trails. It has since been fixed and tested for with high intensity battles.

Dear all, We're happy to announce the release of patch V1.10b-3! Amongst the list of bug fixes, we've also added improvements in to ship behaviors which should help a lot in ship battles.

New Features

There're just 2 new features in this patch. Basically, you might have encountered cases where a ship actually becomes totally blindsided when attacking another ship from a certain angle. FEATURE #1 This feature applies only to attackers, not defenders. So now, if you have a ship that goes too near and ends up losing the firing solution on all the turrets, that means, none of the turrets are able to fire upon the target, (turrets that are undergoing cooldown does not count) then the ship will back up a little to expose more guns to fire at the target. Yes, if you haven't noticed by now, every turret has a fixed arc of fire in which the weapon can be fired. It's by no means, omnidirectional. The effect of such a movement may feel like a push. This is automated and will not affect the ship's ultimate destination (ie, if you're doing an attack move). So in a way, your ships have become a little more intelligent in attacking rather than having you to monitor their every progress. FEATURE #2 The second feature is basically the ability to command multiple fleets at once. The trick is to select all the flagships and give them the orders. This will in turn cause the entire fleet to respond as a fleet command. This is done in case you just want to quickly command all 5 fleets at once. Unfortunately, multi-fleet selection will not be available. But since you're now allowed to select ships from remote locations, you can select multiple flagships even along with their fleet subordinate ships included, to give them orders all at once. The only requirement is that all flagships must be in the same sector for it to happen.

Modifications

Siege Mode Updates - HARD Difficulty has been increased. The final boss now have 1,000,000 HP and with better weaponry. Its nuclear missile has been changed to an advanced version where it'll do a lot of damage but will not splash much onto other ships. - Game logs have been reduced to a minimum as bugs get lesser. - Performance monitoring has been disabled thoroughly. - Verified an attacking unit's behavior. Now if it attacks, it'll never change target. - Upgrade icons are now placed below the commander dossier panel. You'll still see hints of an upgrade though. - Fleet advisor ship will no longer leave the fleet when the shortcut for leaving fleet is used. Ie, Fleet 1, you select a bunch of ships and press Ctrl+Shift+F1 and those ships leave the fleet? The standard behavior applies except to the flagship (fleet commander's ship) and advisor's ship. If you want, you can still decomission the fleet advisor using the Leave Fleet button. This is balanced against accidental demotion of advisor which can be very irritating. - Added speed dampers for ships approaching their destination. This is done so that you won't get cases where ships end up orbiting around their destination without the ability to stop.

Bug Fixes

  • Fixed a bug where you open Foresight and see the main menu without any buttons visible to click on. - Fixed a bug where fighters appears to buzz around the wormhole or mothership at insane speeds without any ability to control or recall it. - Fixed a bug where ships on a flight plan can suddenly stop, turn towards another destination or behave erractically. - Fixed a bug where the options menu background will go missing after the following: 1) Change of screen resolution, confirm YES 2) Change of screen resolution, confirm change, NO, screen resolution reverts. 3) Go to Options from the main menu, back, then start a skirmish game, then go to Game Journal and go back to the main menu. Then go to Options again and the background will NOT be there. - Disabled all the logs as much as possible as well as performance monitoring. This will minimize excessive writing to disk in which some instance can cause the game to be unusually unstable. - Fixed a regression bug due to the game engine's upgrade where there's a small memory leak occurring. This, over time will cause the game to crash without warning. This has since been fixed, all existing saved games are not affected. - Fixed the attacking behavior of ships where they'll no longer change their targets if attacked by a target of higher priority. - Fixed a small bug where text colors of the main display for shields, hull and damage ratings are incorrect at times. - Fixed a bug where fleet advisors can be inadvertently demoted without little or no notice. The behavior has been changed to avoid demoting advisor flagships. - Fixed a bug where the screen might suddenly turn white during a medium intensity battle. This is due to an excessive amount of polygons being rendered due to the fighter's engine trails. It has since been fixed and tested for with high intensity battles.

Source

Steam News / 7 January 2017

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