What changed
1 fix1 addition1 change0 removals
changedDear all, This is one of the bug fix patches released to quickly address issues with the game. Usually the issues are obscured, hard to reproduce or are due to regression (bugs caused by improvements or changes made to the game). In any case, since our development is coming to an end, bug fix patches will come thick and fast.
fixedBug FixesFixed an issue where the game might crash while loading a mission. - Fixed a bug when you have 5 fleets, and try to give a bunch of ships a custom flight path, it'll always be given to fleet 5 no matter how hard you try. - Fixed a bug where the AI can over-request for fighters/bombers, bypassing the limitations imposed normally on players. As such there have been cases where fighters and bombers built by the AI player comes out and die straightaway. This bug was caused by a series of issues, not just a single point. - Fixed a bug where if a fleet commander dies WHILE your fleet is selected, the voice of the commander is still used. By right, the units should be voiced by the next highest authority. - Fixed initialization bugs with Survival, Survival Co-op and Siege modes where you might see planets and skyboxes being initialized as you begin your game.
addedConclusionThis process is called "hardening" in an environment where testing and feedback can be limited. Over time the game will become more stable and much more playable. P.S. For those playing mission 28, you might due to the new features, gain access into areas where you weren't supposed to see. We didn't intend that area to be visible in the first place and thus didn't put a lot of efforts into it. Therefore we seek your understanding if you should see it and wonder why it's there. The next bug fix patch should come in a few days' time. Regards, Jeremy
Foresight changes
changedDear all, This is one of the bug fix patches released to quickly address issues with the game. Usually the issues are obscured, hard to reproduce or are due to regression (bugs caused by improvements or changes made to the game). In any case, since our development is coming to an end, bug fix patches will come thick and fast.
fixedFixed an issue where the game might crash while loading a mission. - Fixed a bug when you have 5 fleets, and try to give a bunch of ships a custom flight path, it'll always be given to fleet 5 no matter how hard you try. - Fixed a bug where the AI can over-request for fighters/bombers, bypassing the limitations imposed normally on players. As such there have been cases where fighters and bombers built by the AI player comes out and die straightaway. This bug was caused by a series of issues, not just a single point. - Fixed a bug where if a fleet commander dies WHILE your fleet is selected, the voice of the commander is still used. By right, the units should be voiced by the next highest authority. - Fixed initialization bugs with Survival, Survival Co-op and Siege modes where you might see planets and skyboxes being initialized as you begin your game.
addedThis process is called "hardening" in an environment where testing and feedback can be limited. Over time the game will become more stable and much more playable. P.S. For those playing mission 28, you might due to the new features, gain access into areas where you weren't supposed to see. We didn't intend that area to be visible in the first place and thus didn't put a lot of efforts into it. Therefore we seek your understanding if you should see it and wonder why it's there. The next bug fix patch should come in a few days' time. Regards, Jeremy
Dear all, This is one of the bug fix patches released to quickly address issues with the game. Usually the issues are obscured, hard to reproduce or are due to regression (bugs caused by improvements or changes made to the game). In any case, since our development is coming to an end, bug fix patches will come thick and fast.
Bug Fixes
Fixed an issue where the game might crash while loading a mission. - Fixed a bug when you have 5 fleets, and try to give a bunch of ships a custom flight path, it'll always be given to fleet 5 no matter how hard you try. - Fixed a bug where the AI can over-request for fighters/bombers, bypassing the limitations imposed normally on players. As such there have been cases where fighters and bombers built by the AI player comes out and die straightaway. This bug was caused by a series of issues, not just a single point. - Fixed a bug where if a fleet commander dies WHILE your fleet is selected, the voice of the commander is still used. By right, the units should be voiced by the next highest authority. - Fixed initialization bugs with Survival, Survival Co-op and Siege modes where you might see planets and skyboxes being initialized as you begin your game.
Conclusion
This process is called "hardening" in an environment where testing and feedback can be limited. Over time the game will become more stable and much more playable. P.S. For those playing mission 28, you might due to the new features, gain access into areas where you weren't supposed to see. We didn't intend that area to be visible in the first place and thus didn't put a lot of efforts into it. Therefore we seek your understanding if you should see it and wonder why it's there. The next bug fix patch should come in a few days' time. Regards, Jeremy