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Steam News24 December 20169y ago

Patch V1.10b released!

Dear all, First of all, have a merry Christmas! We've released patch V1.10b with a few new things added to improve the gameplay experience. Improvements The world is more populated with details now!

Full notes

Full Foresight update

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What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Balance
  • Performance
  • Server
addedDear all, First of all, have a merry Christmas! We've released patch V1.10b with a few new things added to improve the gameplay experience.
addedImprovementsThe world is more populated with details now! Not the old empty boring space it used to be, certain objects were added to represent certain places or events that took place in the past. - The asteroid belt is now more detailed. - Added better representations of planets - Fighter/Bomber indicators improved to represent 2 more things. 1) The direction of its movement 2) Its health. The lower the craft's hit points, the darker it'll appear. Though this is a courtesy effect; most fighters will not live long enough for you to notice. However, it may still be important to UNC players who can at a glance identify which fighters need repairs in the hangar.
changedModificationsImproved overall optimization of the game. Indicators do not appear until you click on the ship. This helps a lot in optimizing performance. - Reduced "hanging" occasions where the game might appear to freeze. This is unfortunately, not completely done and there'll still be some frozen points in the game.
fixedBug FixesFixed a regression bug where an old saved game may fail to load and crash out quietly. The crash is fixed, but the validity of the game cannot be guaranteed. This is due to the fixes made to the game timer which will affect older versions. I'm sorry there's no backward compatibility for this particular bug. Should invalid scenarios or strange behavior occur, please restart the mission. - Fixed a major bug where Slavic Sirerian crafts will NOT regenerate when you run out of credits. This is incorrect since SS do not depend on credits for regeneration. - Fixed a small bug where Fleet 1/2/3/4/5 buttons may appear in front of the game journal. - Fixed a bug where if you've rotated the camera too many times and then you reset, the camera might turn a few times before stopping. This is now fixed. You'll never turn more than 360 degrees. - Fixed a bug where fighter delivery mechanisms at a certain scenario can leave the fighter or bomber stranded without moving. There should be a resolution. Either the fighter or bomber finds a new home or it should kill itself.
changedConclusionWe foresee there might still 1-2 more patches left in the tank. Mostly due to bug fixes and improvements to the AI and the multiplayer performance. Some bugs are still outstanding such as a sudden loss of control in multiplayer which is still unexplained since it's very hard to reproduce. Nevertheless, we'll continue to work on it to bring you a better gaming experience. Have a great Christmas week!! Regards, Jeremy

Foresight changes

addedDear all, First of all, have a merry Christmas! We've released patch V1.10b with a few new things added to improve the gameplay experience.
addedThe world is more populated with details now! Not the old empty boring space it used to be, certain objects were added to represent certain places or events that took place in the past. - The asteroid belt is now more detailed. - Added better representations of planets - Fighter/Bomber indicators improved to represent 2 more things. 1) The direction of its movement 2) Its health. The lower the craft's hit points, the darker it'll appear. Though this is a courtesy effect; most fighters will not live long enough for you to notice. However, it may still be important to UNC players who can at a glance identify which fighters need repairs in the hangar.
changedImproved overall optimization of the game. Indicators do not appear until you click on the ship. This helps a lot in optimizing performance. - Reduced "hanging" occasions where the game might appear to freeze. This is unfortunately, not completely done and there'll still be some frozen points in the game.
fixedFixed a regression bug where an old saved game may fail to load and crash out quietly. The crash is fixed, but the validity of the game cannot be guaranteed. This is due to the fixes made to the game timer which will affect older versions. I'm sorry there's no backward compatibility for this particular bug. Should invalid scenarios or strange behavior occur, please restart the mission. - Fixed a major bug where Slavic Sirerian crafts will NOT regenerate when you run out of credits. This is incorrect since SS do not depend on credits for regeneration. - Fixed a small bug where Fleet 1/2/3/4/5 buttons may appear in front of the game journal. - Fixed a bug where if you've rotated the camera too many times and then you reset, the camera might turn a few times before stopping. This is now fixed. You'll never turn more than 360 degrees. - Fixed a bug where fighter delivery mechanisms at a certain scenario can leave the fighter or bomber stranded without moving. There should be a resolution. Either the fighter or bomber finds a new home or it should kill itself.
changedWe foresee there might still 1-2 more patches left in the tank. Mostly due to bug fixes and improvements to the AI and the multiplayer performance. Some bugs are still outstanding such as a sudden loss of control in multiplayer which is still unexplained since it's very hard to reproduce. Nevertheless, we'll continue to work on it to bring you a better gaming experience. Have a great Christmas week!! Regards, Jeremy

Dear all, First of all, have a merry Christmas! We've released patch V1.10b with a few new things added to improve the gameplay experience.

Improvements

  • The world is more populated with details now! Not the old empty boring space it used to be, certain objects were added to represent certain places or events that took place in the past. - The asteroid belt is now more detailed. - Added better representations of planets - Fighter/Bomber indicators improved to represent 2 more things. 1) The direction of its movement 2) Its health. The lower the craft's hit points, the darker it'll appear. Though this is a courtesy effect; most fighters will not live long enough for you to notice. However, it may still be important to UNC players who can at a glance identify which fighters need repairs in the hangar.

Modifications

  • Improved overall optimization of the game. Indicators do not appear until you click on the ship. This helps a lot in optimizing performance. - Reduced "hanging" occasions where the game might appear to freeze. This is unfortunately, not completely done and there'll still be some frozen points in the game.

Bug Fixes

  • Fixed a regression bug where an old saved game may fail to load and crash out quietly. The crash is fixed, but the validity of the game cannot be guaranteed. This is due to the fixes made to the game timer which will affect older versions. I'm sorry there's no backward compatibility for this particular bug. Should invalid scenarios or strange behavior occur, please restart the mission. - Fixed a major bug where Slavic Sirerian crafts will NOT regenerate when you run out of credits. This is incorrect since SS do not depend on credits for regeneration. - Fixed a small bug where Fleet 1/2/3/4/5 buttons may appear in front of the game journal. - Fixed a bug where if you've rotated the camera too many times and then you reset, the camera might turn a few times before stopping. This is now fixed. You'll never turn more than 360 degrees. - Fixed a bug where fighter delivery mechanisms at a certain scenario can leave the fighter or bomber stranded without moving. There should be a resolution. Either the fighter or bomber finds a new home or it should kill itself.

Conclusion

We foresee there might still 1-2 more patches left in the tank. Mostly due to bug fixes and improvements to the AI and the multiplayer performance. Some bugs are still outstanding such as a sudden loss of control in multiplayer which is still unexplained since it's very hard to reproduce. Nevertheless, we'll continue to work on it to bring you a better gaming experience. Have a great Christmas week!! Regards, Jeremy

Source

Steam News / 24 December 2016

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