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Steam News29 November 20169y ago

Foresight is 2 years old!

How time flies! It has been a good 2 years since Foresight was first launched. From launch till now, we've learnt a lot from everyone. Whether it's a complaint, a feedback, a bug report, we've learnt a lot since. So...

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Full Foresight update

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What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHow time flies! It has been a good 2 years since Foresight was first launched. From launch till now, we've learnt a lot from everyone. Whether it's a complaint, a feedback, a bug report, we've learnt a lot since. So... why was the game released in a seemingly unfinished state? For the record, let me clarify once and for all - KISS, our original distributor did not pressurize us into releasing Foresight. We were indeed pressurized however. When the first reviews came, it was really a sobbering experience. I was like... what did we do wrong? What have we missed? It was depressing enough to just walk away. But ... no... we spent 4.5 years working on this game. Even if there's only just 1 player, 1 customer, we'll still be obligated to support the game. 1 year ago, I did a list of what we've improved since v1.0. Today, I'll just summarize what we've done so far. Beginning of the year --- V1.08 released. Since then we've: - Added Celestial Disasters - Added full Steam integration for multiplayer - Improved visual cues from user interface widgets, fighters, hit points estimation etc. - Fixed a ton of bugs - Improved the camera - Added Upgrades to help improve the performance of your ships and structures. - Revamped AI for skimirsh. Campaign AI is still scripted for context purposes but skimirsh AI has a mind on its own. - Revamped AI pathfinding. This indirectly have resolved certain fleet behavior issues. - Improved emitter system, leading to an approximate 15% improvement in game performance. In November, we released V1.10a. Come December, we'll release V1.10b for bug fixes and performance improvements against "hanging" cursors. Thanks everyone for your support as always! Hopefully we can bring news of our new game in the near future! Regards, Jeremy

Foresight changes

fixedHow time flies! It has been a good 2 years since Foresight was first launched. From launch till now, we've learnt a lot from everyone. Whether it's a complaint, a feedback, a bug report, we've learnt a lot since. So... why was the game released in a seemingly unfinished state? For the record, let me clarify once and for all - KISS, our original distributor did not pressurize us into releasing Foresight. We were indeed pressurized however. When the first reviews came, it was really a sobbering experience. I was like... what did we do wrong? What have we missed? It was depressing enough to just walk away. But ... no... we spent 4.5 years working on this game. Even if there's only just 1 player, 1 customer, we'll still be obligated to support the game. 1 year ago, I did a list of what we've improved since v1.0. Today, I'll just summarize what we've done so far. Beginning of the year --- V1.08 released. Since then we've: - Added Celestial Disasters - Added full Steam integration for multiplayer - Improved visual cues from user interface widgets, fighters, hit points estimation etc. - Fixed a ton of bugs - Improved the camera - Added Upgrades to help improve the performance of your ships and structures. - Revamped AI for skimirsh. Campaign AI is still scripted for context purposes but skimirsh AI has a mind on its own. - Revamped AI pathfinding. This indirectly have resolved certain fleet behavior issues. - Improved emitter system, leading to an approximate 15% improvement in game performance. In November, we released V1.10a. Come December, we'll release V1.10b for bug fixes and performance improvements against "hanging" cursors. Thanks everyone for your support as always! Hopefully we can bring news of our new game in the near future! Regards, Jeremy

How time flies! It has been a good 2 years since Foresight was first launched. From launch till now, we've learnt a lot from everyone. Whether it's a complaint, a feedback, a bug report, we've learnt a lot since. So... why was the game released in a seemingly unfinished state? For the record, let me clarify once and for all - KISS, our original distributor did not pressurize us into releasing Foresight. We were indeed pressurized however. When the first reviews came, it was really a sobbering experience. I was like... what did we do wrong? What have we missed? It was depressing enough to just walk away. But ... no... we spent 4.5 years working on this game. Even if there's only just 1 player, 1 customer, we'll still be obligated to support the game. 1 year ago, I did a list of what we've improved since v1.0. Today, I'll just summarize what we've done so far. Beginning of the year --- V1.08 released. Since then we've:

  • Added Celestial Disasters
  • Added full Steam integration for multiplayer

Improved visual cues from user interface widgets, fighters, hit points estimation etc. - Fixed a ton of bugs - Improved the camera - Added Upgrades to help improve the performance of your ships and structures. - Revamped AI for skimirsh. Campaign AI is still scripted for context purposes but skimirsh AI has a mind on its own. - Revamped AI pathfinding. This indirectly have resolved certain fleet behavior issues. - Improved emitter system, leading to an approximate 15% improvement in game performance. In November, we released V1.10a. Come December, we'll release V1.10b for bug fixes and performance improvements against "hanging" cursors. Thanks everyone for your support as always! Hopefully we can bring news of our new game in the near future! Regards, Jeremy

Source

Steam News / 29 November 2016

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