What changed
0 fixes1 addition0 changes0 removals
addedHi all, This should be our final update before the patch is released. A few more features have been added into the final version of the patch based on feedback and suggestions. We've always taken suggestions and feedbacks seriously. Even if we didn't manage to implement it now, we might do so over time. A few things to look forward to: 1) You can now know how much damage you're really doing per second. Due to the complex nature of every ships' weaponry, cooldowns and characteristics, the estimation may not be 100% accurate. The purpose is to give an idea. Naturally, every ship will have an engagement radius and a maximum weapon range radius. Therefore, there'll be a minimum damage per second where only the ship's longest ranged weapon can damage the enemy. The maximum damage is also known as the maximum exposure damage where almost all turrets can be brought to bear upon the target. 2) You can also see how much damage you'll be taking lesser in percentage. Do note that this applies after damage type calculations are done. 3) Camera, while rotating, can now change its elevation. Don't worry, there'll be a null-zone that is reasonable enough that elevation isn't changed at the slightest movement. I wish I could elaborate more but I won't want to spoil your fun! Thanks for your support and be assured that when the patch is released, there'll be a complete release note, and there'll be bug fixing patches should there be any problems in the future as well! P.S. I'll try to put up more images in the next few days! Regards, Jeremy
Foresight changes
addedHi all, This should be our final update before the patch is released. A few more features have been added into the final version of the patch based on feedback and suggestions. We've always taken suggestions and feedbacks seriously. Even if we didn't manage to implement it now, we might do so over time. A few things to look forward to: 1) You can now know how much damage you're really doing per second. Due to the complex nature of every ships' weaponry, cooldowns and characteristics, the estimation may not be 100% accurate. The purpose is to give an idea. Naturally, every ship will have an engagement radius and a maximum weapon range radius. Therefore, there'll be a minimum damage per second where only the ship's longest ranged weapon can damage the enemy. The maximum damage is also known as the maximum exposure damage where almost all turrets can be brought to bear upon the target. 2) You can also see how much damage you'll be taking lesser in percentage. Do note that this applies after damage type calculations are done. 3) Camera, while rotating, can now change its elevation. Don't worry, there'll be a null-zone that is reasonable enough that elevation isn't changed at the slightest movement. I wish I could elaborate more but I won't want to spoil your fun! Thanks for your support and be assured that when the patch is released, there'll be a complete release note, and there'll be bug fixing patches should there be any problems in the future as well! P.S. I'll try to put up more images in the next few days! Regards, Jeremy
Hi all, This should be our final update before the patch is released. A few more features have been added into the final version of the patch based on feedback and suggestions. We've always taken suggestions and feedbacks seriously. Even if we didn't manage to implement it now, we might do so over time. A few things to look forward to: 1) You can now know how much damage you're really doing per second. Due to the complex nature of every ships' weaponry, cooldowns and characteristics, the estimation may not be 100% accurate. The purpose is to give an idea. Naturally, every ship will have an engagement radius and a maximum weapon range radius. Therefore, there'll be a minimum damage per second where only the ship's longest ranged weapon can damage the enemy. The maximum damage is also known as the maximum exposure damage where almost all turrets can be brought to bear upon the target. 2) You can also see how much damage you'll be taking lesser in percentage. Do note that this applies after damage type calculations are done. 3) Camera, while rotating, can now change its elevation. Don't worry, there'll be a null-zone that is reasonable enough that elevation isn't changed at the slightest movement. I wish I could elaborate more but I won't want to spoil your fun! Thanks for your support and be assured that when the patch is released, there'll be a complete release note, and there'll be bug fixing patches should there be any problems in the future as well! P.S. I'll try to put up more images in the next few days! Regards, Jeremy