Full notes
Full Foresight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Balance
Foresight changes
Dear all, The 3rd video has been released: https://www.youtube.com/watch?v=TX_WwHOF2no
Shields
NSAU is unique for a few things. One of which is their shields. NSAU shields are pretty powerful though they have a double-edged effect. Because the shields are generated in a spherical manner; like a bubble around a structure or ship, it's highly exposed to stray fire. However, at the same time, multiple bubbles can then come together and act as different shield layers. This simple trick of condensing units can create a very powerful layered shield which will certainly take an equally powerful amount of firepower to break through. Shields are immune to Bacterial Infestation. This means the effects from the Bacteria Turret, Liquidator and any other biological weapons are nullified immediately upon contact with shields. Shields charge to 100% from 0% in 2 minutes. This applies to all ships and structures - meaning that the largest ships do have an advantage.
Shield Overdrive
This ability isn't shown in the video but is present as a NSAU ability. Only ships with energy weapons can activate shield overdrive. When Shield Overdrive is active, all energy weapons will be disabled. All their energies will be redirected to their shield generator to improve charge rates. This means, the missiles on a NSAU Lens Cruiser will still be able to fire even in shield overdrive mode.
Dormant effects
Unlike UNC and SS, dormant has a greater side-effect on NSAU ships. Upon dormant, the shields are completely lowered but not eliminated. That means if you have had 70% shields at the time of doing dormant, you'll get 70% shields back when you awake from it. During this period your ships are extremely vulnerable to enemy fire. NSAU hull cannot be repaired and is fragile at best. It can take some punishment but nowhere near UNC or even SS ships.
Localized power grid
All NSAU structures have a core. The core is heated whenever it's near a source of gravity. The heat energy is then converted into energy for the ship engines and weapons as well as shields. Basically a NSAU Gravity Power Unit is what powers most NSAU structures. Some structures are self-contained, ie, the Stronghold and the Mobile Refinery... and it's also mobile. It can be transferred to another location if need be.
NSAU Turrets
Alike UNC and SS, there're 3 grades of NSAU turrets. Out of which, 2 of them - the NSAU Micro Laser Turret and the Heavy Laser Turret are mobile structures. the NSAU Stream Laser Turret isn't. Do NOT allow them to be unpowered. They may be mobile even when unpowered but their shields will be down, leaving them extremely vulnerable. The mobile power units can suffer from starvation too since they try their best to power all structures around the area... their performance can actually degrade when nearing capacity.
Conclusion
All in all, NSAU is another unique faction to try out! The only similarity is the way structures are built. They're the same as UNC with the exception of power requirements. Hope you'll enjoy the game! Regards, Jeremy
Source
Changelog.gg summarizes and formats this update. How we read updates.
