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Steam News10 July 20169y ago

Second video to explain how to play as Slavic Sirerians

Dear all, Here's another video: https://www.youtube.com/watch?v=jIsgXWoXw1c to explain how Slavic Sirerian should be played. The SS faction is very aggressive and pays little attention to their defenses.

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Full Foresight update

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What changed

0 fixes1 addition3 changes0 removals
  • Gameplay
  • Balance
changedDear all, Here's another video: https://www.youtube.com/watch?v=jIsgXWoXw1c to explain how Slavic Sirerian should be played. The SS faction is very aggressive and pays little attention to their defenses. As a result for defensive gameplay modes like Survival, it may be a little harder than usual to just sit back and relax. Though in this video, it's proven that one can survive by basically blockading the wormholes, it should be noted that this is only for NORMAL difficulty. It may not be sufficient for HARD difficulty which has a totally different set of waves and has 10 waves instead of 8 waves for normal.
addedBlood MechanicsBlood mechanics is a rather new and innovated mechanic away from most RTSes where almost everything consumes blood. So the deal is, Slavic Sirerian units will always operate regardless of blood levels. However if you have insufficient blood, all your units will start to bleed HP. The worst case? 1 hp. No units will die from starvation but they'll be severely weakened till a point where other players can just steamroll the SS player. On top of that, the Blood Burst ability will require more blood to operate properly.
changedMulti-Build CapabilitiesAs you can see, SS faction is more than capable of building multiple structures and especially for SS, it's important to note the range to destination. Foresight will always automatically pick the nearest Salvager to morph into the structure you've designated.
changedConclusionA lot of things can be done in Foresight quickly and efficiently. Yes, it's different from other games, but that doesn't mean it can't be fun. We'll try to get the NSAU gameplay video out as soon as possible to demonstrate the faction's advantage in defence. Have a nice weekend! Regards, Jeremy

Foresight changes

changedDear all, Here's another video: https://www.youtube.com/watch?v=jIsgXWoXw1c to explain how Slavic Sirerian should be played. The SS faction is very aggressive and pays little attention to their defenses. As a result for defensive gameplay modes like Survival, it may be a little harder than usual to just sit back and relax. Though in this video, it's proven that one can survive by basically blockading the wormholes, it should be noted that this is only for NORMAL difficulty. It may not be sufficient for HARD difficulty which has a totally different set of waves and has 10 waves instead of 8 waves for normal.
addedBlood mechanics is a rather new and innovated mechanic away from most RTSes where almost everything consumes blood. So the deal is, Slavic Sirerian units will always operate regardless of blood levels. However if you have insufficient blood, all your units will start to bleed HP. The worst case? 1 hp. No units will die from starvation but they'll be severely weakened till a point where other players can just steamroll the SS player. On top of that, the Blood Burst ability will require more blood to operate properly.
changedAs you can see, SS faction is more than capable of building multiple structures and especially for SS, it's important to note the range to destination. Foresight will always automatically pick the nearest Salvager to morph into the structure you've designated.
changedA lot of things can be done in Foresight quickly and efficiently. Yes, it's different from other games, but that doesn't mean it can't be fun. We'll try to get the NSAU gameplay video out as soon as possible to demonstrate the faction's advantage in defence. Have a nice weekend! Regards, Jeremy

Dear all, Here's another video: https://www.youtube.com/watch?v=jIsgXWoXw1c to explain how Slavic Sirerian should be played. The SS faction is very aggressive and pays little attention to their defenses. As a result for defensive gameplay modes like Survival, it may be a little harder than usual to just sit back and relax. Though in this video, it's proven that one can survive by basically blockading the wormholes, it should be noted that this is only for NORMAL difficulty. It may not be sufficient for HARD difficulty which has a totally different set of waves and has 10 waves instead of 8 waves for normal.

Blood Mechanics

Blood mechanics is a rather new and innovated mechanic away from most RTSes where almost everything consumes blood. So the deal is, Slavic Sirerian units will always operate regardless of blood levels. However if you have insufficient blood, all your units will start to bleed HP. The worst case? 1 hp. No units will die from starvation but they'll be severely weakened till a point where other players can just steamroll the SS player. On top of that, the Blood Burst ability will require more blood to operate properly.

What's Blood Burst?

Blood Burst is the special ability of the Slavic Sirerians. It gives units that draw blood the ability to draw even more blood to regenerate 3x faster. Ie, if a unit uses 4 units of blood, blood burst will draw another 4, making it a total of 8 units of blood. Some units will not have the ability as they themselves are blood producers. 1) SS Citadel (command center) 2) SS Bastion (outpost) 3) SS Blood Pool (primary source of blood) On top of that, fighters and bombers do not enjoy blood burst benefits since they do not draw signifiant amounts of blood. Sirerian Units by default cannot heal on the move; you have to STOP completely for regeneration to take place. Blood Burst eliminates the need to stop and heal when it is in effect. To use, select the units, press the angled bracket key to activate (toggle). Holding CTRL will force everyone to activate. Holding ALT will force everyone to deactivate.

Multi-Build Capabilities

As you can see, SS faction is more than capable of building multiple structures and especially for SS, it's important to note the range to destination. Foresight will always automatically pick the nearest Salvager to morph into the structure you've designated.

Preemptive Strike Fleet

A highlight of this video is the use of a preemptive strike fleet. The player can build a fleet that moves into position in between waves and lay in wait for the enemy so as to execute a flank/rear attack or ambush. It's a great example to demonstrate that having the largest ships do not always win the battle; positioning, facing and using the right ship at the right time all play a part in winning. The game is balanced enough to tip the scales the other way in the face of extreme odds as well.

Bullet Sponging

This is a popular term used in gaming to indicate that bullets or projectiles are being wasted on dead enemies blocking the projectile's path. This is exceptionally true when it comes to Liquidators. Liquidators fire a very potent toxin but is highly susceptile to bullet sponging. Some units carry firepower that can penentrate dead ships, ie, UNC Destroyer's tactical railguns. This makes it a deadly counter against the seemingly powerful liquidators.

Conclusion

A lot of things can be done in Foresight quickly and efficiently. Yes, it's different from other games, but that doesn't mean it can't be fun. We'll try to get the NSAU gameplay video out as soon as possible to demonstrate the faction's advantage in defence. Have a nice weekend! Regards, Jeremy

Source

Steam News / 10 July 2016

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