What changed
9 fixes3 additions2 changes0 removals
- Gameplay
- Maps
- Fixes
- UI and audio
- Performance
addedDear all, A major bug fix patch has been released along with some new features.
addedNew ImplementationsNEW SURVIVAL MAP! We've included our new single player survival map for your pleasure. There's only 1 player and 1 AI player. You can select the difficulty but the faction is irrelevant; they'll always send whatever they want against you. Try to survive that 10 waves in HARD mode! Go to Single Battle, select "Survival" on the drop down list and you'll see the map being listed. Select your faction and color and AI difficulty and you're good to go! - Added feature to allow multiple UNC structures to be repaired all at once. The way to do it is simple - turn on Repair mode (UNC ability), drag and select structures. Yes I know some structures like turrets are small and was really hard to pick for repairs. Now you can do it easily. The default mode is toggle. That means those who were repairing will stop, those who were damaged and not under repairs will begin. You can change the mode by holding CTRL to always repair if required, or holding ALT to always stop repairs. - Added the doodad system but not fully implemented into campaign missions and skirmish maps yet.
changedAdjustmentsSome text were adjusted for better readability
fixedBug FixesFixed a bug where UNC Command Centers cannot be repaired WHILE upgrading a technology.
fixedBug FixesFixed a bug where games do not behave properly after being loaded from a saved game. This is a timing bug and has affected almost all saved games. If there's any anomaly, we'd strongly suggest that you restart the mission. We apologise for that. This problem came about as we added a time multiplier into the game which is a separate time zone compared to the main underlying engine functions. Thus only the game elements were sped up, not the game engine's scripts.
fixedBug FixesFixed a bug in the options menu when you save a game, you can press ESC and the game goes out and you'll see a "Game Saved" dialog that cannot be switched off only until you go back to the Options menu.
Foresight changes
addedDear all, A major bug fix patch has been released along with some new features.
addedNEW SURVIVAL MAP! We've included our new single player survival map for your pleasure. There's only 1 player and 1 AI player. You can select the difficulty but the faction is irrelevant; they'll always send whatever they want against you. Try to survive that 10 waves in HARD mode! Go to Single Battle, select "Survival" on the drop down list and you'll see the map being listed. Select your faction and color and AI difficulty and you're good to go! - Added feature to allow multiple UNC structures to be repaired all at once. The way to do it is simple - turn on Repair mode (UNC ability), drag and select structures. Yes I know some structures like turrets are small and was really hard to pick for repairs. Now you can do it easily. The default mode is toggle. That means those who were repairing will stop, those who were damaged and not under repairs will begin. You can change the mode by holding CTRL to always repair if required, or holding ALT to always stop repairs. - Added the doodad system but not fully implemented into campaign missions and skirmish maps yet.
changedSome text were adjusted for better readability
fixedFixed a bug where UNC Command Centers cannot be repaired WHILE upgrading a technology.
fixedFixed a bug where games do not behave properly after being loaded from a saved game. This is a timing bug and has affected almost all saved games. If there's any anomaly, we'd strongly suggest that you restart the mission. We apologise for that. This problem came about as we added a time multiplier into the game which is a separate time zone compared to the main underlying engine functions. Thus only the game elements were sped up, not the game engine's scripts.
Dear all, A major bug fix patch has been released along with some new features.
New Implementations
NEW SURVIVAL MAP! We've included our new single player survival map for your pleasure. There's only 1 player and 1 AI player. You can select the difficulty but the faction is irrelevant; they'll always send whatever they want against you. Try to survive that 10 waves in HARD mode! Go to Single Battle, select "Survival" on the drop down list and you'll see the map being listed. Select your faction and color and AI difficulty and you're good to go! - Added feature to allow multiple UNC structures to be repaired all at once. The way to do it is simple - turn on Repair mode (UNC ability), drag and select structures. Yes I know some structures like turrets are small and was really hard to pick for repairs. Now you can do it easily. The default mode is toggle. That means those who were repairing will stop, those who were damaged and not under repairs will begin. You can change the mode by holding CTRL to always repair if required, or holding ALT to always stop repairs. - Added the doodad system but not fully implemented into campaign missions and skirmish maps yet.
Adjustments
Bug Fixes
Fixed a bug where UNC Command Centers cannot be repaired WHILE upgrading a technology.
Fixed a bug where games do not behave properly after being loaded from a saved game. This is a timing bug and has affected almost all saved games. If there's any anomaly, we'd strongly suggest that you restart the mission. We apologise for that. This problem came about as we added a time multiplier into the game which is a separate time zone compared to the main underlying engine functions. Thus only the game elements were sped up, not the game engine's scripts.
Fixed a bug in the options menu when you save a game, you can press ESC and the game goes out and you'll see a "Game Saved" dialog that cannot be switched off only until you go back to the Options menu.
Fixed a bug where camera orientation isn't based on the saved orientation when a game is loaded; leading to some irritation on how the camera is looking at nowhere.
Fixed a bug where upgrade icons continue to appear after you return to main menu.
Fixed a bug in campaign mode where storytelling and unit displays sometimes overlap each other.
Fixed a bug where repair icon doesn't always appear indicating repairs.
Fixed a bug where Foresight can sometimes crash while loading up. This is due to some multi-threaded issue where performance can actually cause a mis-sync.
Fixed some of the camera angle issues at the start of mission for several missions.
Adjusted the codes so that if you use CHEAT codes it won't break parts of the game and cutscene.
Conclusion
More maps will be coming soon. The next will be co-op Survival, followed by co-op Siege. Whether we'll have Flight mode or not is subjective. We'll need to see which type of game mode is more popular with you guys before we move on. Plus, V1.10 will be the final bit of Foresight we'll implement as promised long ago with the rest of the doodads in place in campaign and skirmish missions. After that, there'll be no more new contents planned other than bug fixes. Regards, Jeremy