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Steam News23 June 201610y ago

V1.09c patch released!

Dear all, We've released a new patch that deals with a few issues here. A significant part of V1.10 has been included but not fully deployed in this version. Rest assured that they will NOT affect your game.

Full notes

Full Foresight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix1 addition1 change0 removals
  • Gameplay
  • UI and audio
  • Maps
addedDear all, We've released a new patch that deals with a few issues here. A significant part of V1.10 has been included but not fully deployed in this version. Rest assured that they will NOT affect your game.
fixedBug FixesFixed a bug with upgrading using multiple UNC command centers or NSAU strongholds. The bug occurs when one of the builders are building something and an upgrade order is incorrectly set, causing the build order to go into a limbo. - Fixed a feature where dead pieces fly an incorrect and unnatural manner. This is now fixed and will look a lot more natural. - Fixed a bug where if you select a UNC Command Center, click on Build Power Plant (or any structure), all the upgrade buttons will suddenly be enabled. This bug bypasses any tech limit imposed on the button and causes weird graphical glitch in the structure placement preview. Buttons will now remain enabled and visible as specified. - Fixed a bug where right after a screen resolution change, by means of random clicking, the option menu disappears and the load game menu appears instead. This could be due to a temporarry existence of the widgets while the game is sorting itself out and that the mouse isn't disabled during this period, allowing new (resized) widgets to be clicked upon. - Fixed a curious case of bombers not returning to their respectively motherships after a successful bombing run. The bombers linger around a certain point and doesn't respond to calls to return to hangar. The only way out is to reassign them to another target. However, this has since been fixed. - Fixed a potential timing issue with the game engine. As we do not have older machines (most if not all have "died" from old age) to test the lower requirements of Foresight, there might have been cases where the in-game scripts (such as tutorials) are either skipped or left in a limbo despite the player following instructions. This fix doesn't directly address the limbo issue, but rather addresses the engine's render-time based timer where certain cases, the timer will actually report a very high elapsed time for no apparent reason. - Fixed a bunch of minor bugs that are not worth mentioning here. But it's fixed yeah.
changedConclusion and UpdatesOur first survival single battle is READY! However, it's only available for EASY mode. We've yet to include NORMAL and HARD modes. These levels require more playtesting to ensure that the map doesn't cross the line from challenging to being just punishing, if not worse, impossible to complete. Confirm modes in V1.10: 1) Survival (single player only) 2) Survival co-op (multiplayer only) 3) Siege mode (both single and multiplayer) More details will appear in the campaign missions as well. Have a great week ahead! Regards, Jeremy

Foresight changes

addedDear all, We've released a new patch that deals with a few issues here. A significant part of V1.10 has been included but not fully deployed in this version. Rest assured that they will NOT affect your game.
fixedFixed a bug with upgrading using multiple UNC command centers or NSAU strongholds. The bug occurs when one of the builders are building something and an upgrade order is incorrectly set, causing the build order to go into a limbo. - Fixed a feature where dead pieces fly an incorrect and unnatural manner. This is now fixed and will look a lot more natural. - Fixed a bug where if you select a UNC Command Center, click on Build Power Plant (or any structure), all the upgrade buttons will suddenly be enabled. This bug bypasses any tech limit imposed on the button and causes weird graphical glitch in the structure placement preview. Buttons will now remain enabled and visible as specified. - Fixed a bug where right after a screen resolution change, by means of random clicking, the option menu disappears and the load game menu appears instead. This could be due to a temporarry existence of the widgets while the game is sorting itself out and that the mouse isn't disabled during this period, allowing new (resized) widgets to be clicked upon. - Fixed a curious case of bombers not returning to their respectively motherships after a successful bombing run. The bombers linger around a certain point and doesn't respond to calls to return to hangar. The only way out is to reassign them to another target. However, this has since been fixed. - Fixed a potential timing issue with the game engine. As we do not have older machines (most if not all have "died" from old age) to test the lower requirements of Foresight, there might have been cases where the in-game scripts (such as tutorials) are either skipped or left in a limbo despite the player following instructions. This fix doesn't directly address the limbo issue, but rather addresses the engine's render-time based timer where certain cases, the timer will actually report a very high elapsed time for no apparent reason. - Fixed a bunch of minor bugs that are not worth mentioning here. But it's fixed yeah.
changedOur first survival single battle is READY! However, it's only available for EASY mode. We've yet to include NORMAL and HARD modes. These levels require more playtesting to ensure that the map doesn't cross the line from challenging to being just punishing, if not worse, impossible to complete. Confirm modes in V1.10: 1) Survival (single player only) 2) Survival co-op (multiplayer only) 3) Siege mode (both single and multiplayer) More details will appear in the campaign missions as well. Have a great week ahead! Regards, Jeremy

Dear all, We've released a new patch that deals with a few issues here. A significant part of V1.10 has been included but not fully deployed in this version. Rest assured that they will NOT affect your game.

Bug Fixes

  • Fixed a bug with upgrading using multiple UNC command centers or NSAU strongholds. The bug occurs when one of the builders are building something and an upgrade order is incorrectly set, causing the build order to go into a limbo. - Fixed a feature where dead pieces fly an incorrect and unnatural manner. This is now fixed and will look a lot more natural. - Fixed a bug where if you select a UNC Command Center, click on Build Power Plant (or any structure), all the upgrade buttons will suddenly be enabled. This bug bypasses any tech limit imposed on the button and causes weird graphical glitch in the structure placement preview. Buttons will now remain enabled and visible as specified. - Fixed a bug where right after a screen resolution change, by means of random clicking, the option menu disappears and the load game menu appears instead. This could be due to a temporarry existence of the widgets while the game is sorting itself out and that the mouse isn't disabled during this period, allowing new (resized) widgets to be clicked upon. - Fixed a curious case of bombers not returning to their respectively motherships after a successful bombing run. The bombers linger around a certain point and doesn't respond to calls to return to hangar. The only way out is to reassign them to another target. However, this has since been fixed. - Fixed a potential timing issue with the game engine. As we do not have older machines (most if not all have "died" from old age) to test the lower requirements of Foresight, there might have been cases where the in-game scripts (such as tutorials) are either skipped or left in a limbo despite the player following instructions. This fix doesn't directly address the limbo issue, but rather addresses the engine's render-time based timer where certain cases, the timer will actually report a very high elapsed time for no apparent reason. - Fixed a bunch of minor bugs that are not worth mentioning here. But it's fixed yeah.

Conclusion and Updates

Our first survival single battle is READY! However, it's only available for EASY mode. We've yet to include NORMAL and HARD modes. These levels require more playtesting to ensure that the map doesn't cross the line from challenging to being just punishing, if not worse, impossible to complete. Confirm modes in V1.10: 1) Survival (single player only) 2) Survival co-op (multiplayer only) 3) Siege mode (both single and multiplayer) More details will appear in the campaign missions as well. Have a great week ahead! Regards, Jeremy

Source

Steam News / 23 June 2016

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