What changed
4 fixes1 addition0 changes0 removals
fixedBug FixesWhen you load a game, the upgraded buttons do not appear properly or even if they do, they do not allow itself to show the hints. Fixed.
fixedBug FixesFixed a bug where officers that has been set to ANY faction appears at the wrong time during different times in the campaign. Multiple missions have since been modified to correct the issue. If you've recruited the officers prior, then it'll still remain alive.
fixedBug FixesFixed a regression bug with dead ship pieces where multiple projectiles can suddenly knock it out of the way before being grapsed by an invisible force. This is a result of in-game consequences conflicting with the scripts. We've temporarily disabled this "feature" until a proper solution can be implemented.
fixedBug FixesFixed a bug for SS Citadels where you can first queue a bunch of SS Salvagers and then start an upgrade. This is by design incorrect and has been corrected since. Yes, there's a significant price to pay to upgrade without disruption. Upgrades do upset the initial balance of the game unless everybody upgrade at the same time.
addedConclusionI'm looking forward to creating the new game mode maps. Hopefully we'll be able to provide more maps for replayability soon! Regards, Jeremy
Foresight changes
fixedWhen you load a game, the upgraded buttons do not appear properly or even if they do, they do not allow itself to show the hints. Fixed.
fixedFixed a bug where officers that has been set to ANY faction appears at the wrong time during different times in the campaign. Multiple missions have since been modified to correct the issue. If you've recruited the officers prior, then it'll still remain alive.
fixedFixed a regression bug with dead ship pieces where multiple projectiles can suddenly knock it out of the way before being grapsed by an invisible force. This is a result of in-game consequences conflicting with the scripts. We've temporarily disabled this "feature" until a proper solution can be implemented.
fixedFixed a bug for SS Citadels where you can first queue a bunch of SS Salvagers and then start an upgrade. This is by design incorrect and has been corrected since. Yes, there's a significant price to pay to upgrade without disruption. Upgrades do upset the initial balance of the game unless everybody upgrade at the same time.
addedI'm looking forward to creating the new game mode maps. Hopefully we'll be able to provide more maps for replayability soon! Regards, Jeremy
Dear all, V1.09b patch has been released. The patch deals with a few issues and largely is a bug fixing patch.
Bug Fixes
When you load a game, the upgraded buttons do not appear properly or even if they do, they do not allow itself to show the hints. Fixed.
Fixed a bug where officers that has been set to ANY faction appears at the wrong time during different times in the campaign. Multiple missions have since been modified to correct the issue. If you've recruited the officers prior, then it'll still remain alive.
Fixed a regression bug with dead ship pieces where multiple projectiles can suddenly knock it out of the way before being grapsed by an invisible force. This is a result of in-game consequences conflicting with the scripts. We've temporarily disabled this "feature" until a proper solution can be implemented.
Fixed a bug for SS Citadels where you can first queue a bunch of SS Salvagers and then start an upgrade. This is by design incorrect and has been corrected since. Yes, there's a significant price to pay to upgrade without disruption. Upgrades do upset the initial balance of the game unless everybody upgrade at the same time.
Conclusion
I'm looking forward to creating the new game mode maps. Hopefully we'll be able to provide more maps for replayability soon! Regards, Jeremy