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Steam News3 June 201610y ago

V1.09a patch released!

Dear all, V1.09a patch has been released and it fixes a few important bugs that were previously unknown to us.

Full notes

Full Foresight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix2 additions2 changes0 removals
  • Gameplay
  • Maps
  • Balance
  • Performance
changedDear all, V1.09a patch has been released and it fixes a few important bugs that were previously unknown to us.
addedNew ImplementationsIn the multiplayer/single battle menu, there's now a new drop down list in which you can select the type of game mode you wish to filter out again. While the functionality is working; there're no maps from other game modes available just yet. For a start, we'll be providing at least 1 map per game mode for everyone to enjoy for free of course. If the feedback is good, we might consider doing more maps as a DLC (possibly along with a map editor though unlikely). P.S. This is done as groundwork for V1.10 in the near future.
addedModificationsChanged the way officers arrive. Now, every officer will arrive in the faction's equivalent of the ship they were originally designated. For example, if you're a NSAU player and you recruit Candace Umara, you'll normally get a UNC Carrier. Now you'll get her arriving in a NSAU Deck Cruiser instead. If you're a SS player, she'll arrive in a SS Mothership. The purpose of this change is to smoothen the experience when using cross-faction commanders in terms of requesting for fighters/bombers. As you know it's IMPOSSIBLE to do so if ships from different factions mix. - More officers have been made cross-faction recruitable during single battles. - All textures and lightmaps have been slightly modified. Thus your ships might look a little different. Again, this is done in preparation for V1.10 patch. - Added a "(max)" behind the second number of fighters and bombers in the fleet view so that you'll get a clearer indication of what the 2nd number actually meant. As both fighters and bombers share the same capacity, it's hard to tell how many more of each other can you add into the fleet/hangar. Thus the second number tells you exactly how many. Fighters: 0/22 (max) Bombers: 2/22 (max) Don't add anything - it's simply - you have 2 bombers and you can still have 20 more. However, if I request for 4 fighters the numbers will become: Fighters: 4/22 (max) Bombers: 2/18 (max) because 4 spaces have been reserved, you'll now have 22-4 = 18 spaces left for bombers. - Changed the amount of XP you'll gain in single battles from 2.5x to 6.0x. This is to help faciliate rise of rank which will enable you to have more ships more quickly.
fixedBug FixesFixed a bug where the game will crash without reason during in-game notification. - Fixed a small bug in the introduction where the Slavic Federation escape ship suddenly turns around or away. - Fixed a small bug where recruitment ships that appear on the "left" - relative to the default view of the camera, seems to be facing left when it's supposed to be facing right. As a results officers arriving from the left takes a little longer than usual. - Fixed a bug - likely to be an ancient bug where in a very specific case, the fleet view doesn't reflect the fighter/bomber numbers properly. The specific case occurs with the following: 1) You create a fleet 2) You add a ship with an empty hangar into the fleet 3) Instead of choosing the entire fleet, you only hand pick that new ship 4) You request for fighters and/or bombers for that ship 5) The fleet view doesn't reflect the true number of fighters/bombers in your fleet. This has caused confusion and now has been fixed.
changedConclusionThis patch was expedited because of a small but critical crash bug that we'd like to resolve before going on a summer break. V1.10 is still currently on its way; we're still populating the maps with doodads that will create the environment and atmosphere so that space doesn't feel or look too sterile to you. In any case, have a great weekend ahead! P.S. Do not hesitate to report any bugs or complaints on the forum; I'll be more than happy to hear them! Regards, Jeremy

Foresight changes

changedDear all, V1.09a patch has been released and it fixes a few important bugs that were previously unknown to us.
addedIn the multiplayer/single battle menu, there's now a new drop down list in which you can select the type of game mode you wish to filter out again. While the functionality is working; there're no maps from other game modes available just yet. For a start, we'll be providing at least 1 map per game mode for everyone to enjoy for free of course. If the feedback is good, we might consider doing more maps as a DLC (possibly along with a map editor though unlikely). P.S. This is done as groundwork for V1.10 in the near future.
addedChanged the way officers arrive. Now, every officer will arrive in the faction's equivalent of the ship they were originally designated. For example, if you're a NSAU player and you recruit Candace Umara, you'll normally get a UNC Carrier. Now you'll get her arriving in a NSAU Deck Cruiser instead. If you're a SS player, she'll arrive in a SS Mothership. The purpose of this change is to smoothen the experience when using cross-faction commanders in terms of requesting for fighters/bombers. As you know it's IMPOSSIBLE to do so if ships from different factions mix. - More officers have been made cross-faction recruitable during single battles. - All textures and lightmaps have been slightly modified. Thus your ships might look a little different. Again, this is done in preparation for V1.10 patch. - Added a "(max)" behind the second number of fighters and bombers in the fleet view so that you'll get a clearer indication of what the 2nd number actually meant. As both fighters and bombers share the same capacity, it's hard to tell how many more of each other can you add into the fleet/hangar. Thus the second number tells you exactly how many. Fighters: 0/22 (max) Bombers: 2/22 (max) Don't add anything - it's simply - you have 2 bombers and you can still have 20 more. However, if I request for 4 fighters the numbers will become: Fighters: 4/22 (max) Bombers: 2/18 (max) because 4 spaces have been reserved, you'll now have 22-4 = 18 spaces left for bombers. - Changed the amount of XP you'll gain in single battles from 2.5x to 6.0x. This is to help faciliate rise of rank which will enable you to have more ships more quickly.
fixedFixed a bug where the game will crash without reason during in-game notification. - Fixed a small bug in the introduction where the Slavic Federation escape ship suddenly turns around or away. - Fixed a small bug where recruitment ships that appear on the "left" - relative to the default view of the camera, seems to be facing left when it's supposed to be facing right. As a results officers arriving from the left takes a little longer than usual. - Fixed a bug - likely to be an ancient bug where in a very specific case, the fleet view doesn't reflect the fighter/bomber numbers properly. The specific case occurs with the following: 1) You create a fleet 2) You add a ship with an empty hangar into the fleet 3) Instead of choosing the entire fleet, you only hand pick that new ship 4) You request for fighters and/or bombers for that ship 5) The fleet view doesn't reflect the true number of fighters/bombers in your fleet. This has caused confusion and now has been fixed.
changedThis patch was expedited because of a small but critical crash bug that we'd like to resolve before going on a summer break. V1.10 is still currently on its way; we're still populating the maps with doodads that will create the environment and atmosphere so that space doesn't feel or look too sterile to you. In any case, have a great weekend ahead! P.S. Do not hesitate to report any bugs or complaints on the forum; I'll be more than happy to hear them! Regards, Jeremy

Dear all, V1.09a patch has been released and it fixes a few important bugs that were previously unknown to us.

New Implementations

In the multiplayer/single battle menu, there's now a new drop down list in which you can select the type of game mode you wish to filter out again. While the functionality is working; there're no maps from other game modes available just yet. For a start, we'll be providing at least 1 map per game mode for everyone to enjoy for free of course. If the feedback is good, we might consider doing more maps as a DLC (possibly along with a map editor though unlikely). P.S. This is done as groundwork for V1.10 in the near future.

Modifications

  • Changed the way officers arrive. Now, every officer will arrive in the faction's equivalent of the ship they were originally designated. For example, if you're a NSAU player and you recruit Candace Umara, you'll normally get a UNC Carrier. Now you'll get her arriving in a NSAU Deck Cruiser instead. If you're a SS player, she'll arrive in a SS Mothership. The purpose of this change is to smoothen the experience when using cross-faction commanders in terms of requesting for fighters/bombers. As you know it's IMPOSSIBLE to do so if ships from different factions mix. - More officers have been made cross-faction recruitable during single battles. - All textures and lightmaps have been slightly modified. Thus your ships might look a little different. Again, this is done in preparation for V1.10 patch. - Added a "(max)" behind the second number of fighters and bombers in the fleet view so that you'll get a clearer indication of what the 2nd number actually meant. As both fighters and bombers share the same capacity, it's hard to tell how many more of each other can you add into the fleet/hangar. Thus the second number tells you exactly how many.

    Fighters

    0/22 (max)

    Bombers

    2/22 (max) Don't add anything - it's simply - you have 2 bombers and you can still have 20 more. However, if I request for 4 fighters the numbers will become: Fighters: 4/22 (max)

    Bombers

    2/18 (max) because 4 spaces have been reserved, you'll now have 22-4 = 18 spaces left for bombers. - Changed the amount of XP you'll gain in single battles from 2.5x to 6.0x. This is to help faciliate rise of rank which will enable you to have more ships more quickly.

Bug Fixes

  • Fixed a bug where the game will crash without reason during in-game notification. - Fixed a small bug in the introduction where the Slavic Federation escape ship suddenly turns around or away. - Fixed a small bug where recruitment ships that appear on the "left" - relative to the default view of the camera, seems to be facing left when it's supposed to be facing right. As a results officers arriving from the left takes a little longer than usual. - Fixed a bug - likely to be an ancient bug where in a very specific case, the fleet view doesn't reflect the fighter/bomber numbers properly. The specific case occurs with the following: 1) You create a fleet 2) You add a ship with an empty hangar into the fleet 3) Instead of choosing the entire fleet, you only hand pick that new ship 4) You request for fighters and/or bombers for that ship 5) The fleet view doesn't reflect the true number of fighters/bombers in your fleet. This has caused confusion and now has been fixed.

Conclusion

This patch was expedited because of a small but critical crash bug that we'd like to resolve before going on a summer break. V1.10 is still currently on its way; we're still populating the maps with doodads that will create the environment and atmosphere so that space doesn't feel or look too sterile to you. In any case, have a great weekend ahead! P.S. Do not hesitate to report any bugs or complaints on the forum; I'll be more than happy to hear them! Regards, Jeremy

Source

Steam News / 3 June 2016

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