What changed
0 fixes2 additions2 changes0 removals
addedDear all, We're currently planning to work on a few sub-systems to open up the gameplay and replayability more as well as to add more substance to the otherwise seemingly sterile environment. 2 things will come in the patch. 1) Environment 2) New game modes Game modes are based on new maps and gameplay such as Survival, Survival Co-op and Siege modes.
changedSurvivalSingle player, number of opponents based on map design. Basis is that a wave enters the fray based on a certain time span. Each wave gets progressively harder to just defend from the base. Depending on difficulty, the waves can consist of different ships and attack patterns.
changedSurvival co-opRequires multiplayer. In configurations of 1 to 4 players, you and your friends will start in the SAME sector right in the center, each having your own starting command centers. The same applies, the enemy will spawn in waves and attack you and your allies relentlessly.
addedSiegeSiege is a "reverse" mode where you'll rush extremely well-fortified enemy bases. In some cases, the enemy will come and rush you as well. In a way, this is like a challenge map. In co-op mode, you'll be able to coordinate with your friends to take down the enemy bases. Timings may be included to add some sort of a leaderboard or/and achievements.
In configurations of1→4↑In configurations of increased, buffForesight changes
addedDear all, We're currently planning to work on a few sub-systems to open up the gameplay and replayability more as well as to add more substance to the otherwise seemingly sterile environment. 2 things will come in the patch. 1) Environment 2) New game modes Game modes are based on new maps and gameplay such as Survival, Survival Co-op and Siege modes.
changedSingle player, number of opponents based on map design. Basis is that a wave enters the fray based on a certain time span. Each wave gets progressively harder to just defend from the base. Depending on difficulty, the waves can consist of different ships and attack patterns.
changedRequires multiplayer. In configurations of 1 to 4 players, you and your friends will start in the SAME sector right in the center, each having your own starting command centers. The same applies, the enemy will spawn in waves and attack you and your allies relentlessly.
addedSiege is a "reverse" mode where you'll rush extremely well-fortified enemy bases. In some cases, the enemy will come and rush you as well. In a way, this is like a challenge map. In co-op mode, you'll be able to coordinate with your friends to take down the enemy bases. Timings may be included to add some sort of a leaderboard or/and achievements.
Dear all, We're currently planning to work on a few sub-systems to open up the gameplay and replayability more as well as to add more substance to the otherwise seemingly sterile environment. 2 things will come in the patch. 1) Environment 2) New game modes Game modes are based on new maps and gameplay such as Survival, Survival Co-op and Siege modes.
Survival
Single player, number of opponents based on map design. Basis is that a wave enters the fray based on a certain time span. Each wave gets progressively harder to just defend from the base. Depending on difficulty, the waves can consist of different ships and attack patterns.
Survival co-op
Requires multiplayer. In configurations of 1 to 4 players, you and your friends will start in the SAME sector right in the center, each having your own starting command centers. The same applies, the enemy will spawn in waves and attack you and your allies relentlessly.
Siege
Siege is a "reverse" mode where you'll rush extremely well-fortified enemy bases. In some cases, the enemy will come and rush you as well. In a way, this is like a challenge map. In co-op mode, you'll be able to coordinate with your friends to take down the enemy bases. Timings may be included to add some sort of a leaderboard or/and achievements.
Flight (not confirmed)
This is unconfirmed mode in which you can take over a figher or bomber and dogfight with enemy fighters the same way as you would in 3rd person view shooters.
Conclusion
More comments from you will help us decide which mode should come first. We believe this will help enrich your experience with Foresight. Regards, Jeremy