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Steam News10 April 201610y ago

V1.08b-4 patch released!

Dear all, The latest patch has been released! This patch focuses on some of the older and "ancient" bugs we couldn't solve in the past as well as some minor improvements.

Full notes

Full Foresight update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

10 fixes1 addition6 changes0 removals
  • Gameplay
  • UI and audio
  • Fixes
  • Performance
  • Maps
changedDear all, The latest patch has been released! This patch focuses on some of the older and "ancient" bugs we couldn't solve in the past as well as some minor improvements.
changedNew ImplementationsChanged the scaffold used by UNC to build structures to be slightly more detailed.
changedNew ImplementationsMission 5 has been enriched to show more events and details.
changedNew ImplementationsMission 23 will have more challenges in the initial part of the mission.
changedModificationsThe set of buttons - rotate camera left, reset camera, rotate camera right and game speed buttons are all shifted slightly to the left because previously, using the mouse to click on the game speed button will cause the game map to scroll inadvertently. (due to the proximity of the scroll zone)
changedModificationsAI player will now try to repair their fleets more proactively.

Foresight changes

changedDear all, The latest patch has been released! This patch focuses on some of the older and "ancient" bugs we couldn't solve in the past as well as some minor improvements.
changedChanged the scaffold used by UNC to build structures to be slightly more detailed.
changedMission 5 has been enriched to show more events and details.
changedMission 23 will have more challenges in the initial part of the mission.
changedThe set of buttons - rotate camera left, reset camera, rotate camera right and game speed buttons are all shifted slightly to the left because previously, using the mouse to click on the game speed button will cause the game map to scroll inadvertently. (due to the proximity of the scroll zone)

Dear all, The latest patch has been released! This patch focuses on some of the older and "ancient" bugs we couldn't solve in the past as well as some minor improvements.

New Implementations

  1. Changed the scaffold used by UNC to build structures to be slightly more detailed.

  2. Mission 5 has been enriched to show more events and details.

  3. Mission 23 will have more challenges in the initial part of the mission.

Modifications

  1. Ship tinting modulation has been extended as a result of a higher camera height. Ships get fully tinted only when you're almost at the top.

  2. The set of buttons - rotate camera left, reset camera, rotate camera right and game speed buttons are all shifted slightly to the left because previously, using the mouse to click on the game speed button will cause the game map to scroll inadvertently. (due to the proximity of the scroll zone)

  3. AI player will now try to repair their fleets more proactively.

Bug Fixes

  1. When we first implemented the game speed button, most of the things in the game have sped up between 1x, 1.5x and 2x. However, some elements weren't sped up causing some inconsistencies. This is now resolved; everything including but not limited to firing rates, repair rates, script trigger times are all synchronized fully with the game speed. ie, if an enemy wave comes every 5 minutes at 1x speed, you can expect them to arrive every 2.5 minutes at 2x speed.

  2. Fixed a bug in mission 1 where if the player has played well enough, you could reach the periscope base, conduct the harvest and still find yourself having insufficient gas to complete the mission. This is a limbo situation and we're sorry to allow it to happen. We've since increased the resource patch levels, taking into account potential impact burns sustained by battles fought IN the cloud itself. (yes, hitting ships in a resource cloud causes a splash and burn)

  3. Fixed a bug where ship tinting code continues to execute in ships even when they're not in the same sector. This is a performance issue fix.

  4. Fixed a bug where the story telling mode continues to play even when critical characters have died in the game and that character may be shown talking to the player still. Now the moment such a thing happens, the story telling mode clears itself immediately.

  5. Fixed a bug where in some rare cases, fighters and bombers will suddenly stop moving and be unresponsive to any commands to fight or return.

  6. Fixed a bug (in multiple places) where ships may suddenly sling itself while exiting the wormhole. This causes the ship to move almost halfway across the map and the behavior is wrong of course.

  7. Fixed a bug where if the AI decides to flank the player, the game will hang (not crash) due to a technical issue.

  8. Fixed a bug where sometimes harvesters may hang around the wormhole, trying to plot a path to return but couldn't enter the wormhole for some weird reasons.

  9. Fixed a bug where if the enemy player attacks and kills one of the characters enroute, the game might crash.

  10. Fixed a bug where AI harvesters end up doing nothing even when they've been sent over to expansion bases to continue harvesting.

Conclusion

We should be able to start implementing other game modes pretty soon. This is especially so for the co-op modes where you and your friends can play against scenario-based or wave-based game modes. P.S. At this point, Foresight is basically at its BASELINE level. This is what we originally intended to achieve but due to certain circumstances, were unable to. In any case, please enjoy the new patch and enjoy your weekend!! Regards, Jeremy

Source

Steam News / 10 April 2016

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