Dear all, As the hardening process continue, we may find regression bugs every now and then and will fix them asap. We're sorry for any inconveniences caused.
Full notes
Full Foresight update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
4 fixes0 additions1 change0 removals
Gameplay
Fixes
Performance
Events
changedImplementationsDistortion is further improved so that the corners of the screen will not become a thick distorted line. - AI players will now move idling harvesters to other expansion sectors to help out instead of doing nothing in the current base.
fixedBug FixesRegression bug: Remote request for fighters do not work. Fighters or bombers end up stranded at the base upon completion. This has since been fixed.
fixedBug FixesFixed a bug when fighting against AI, the AI's harvesters can get stuck near the wormhole and keeps turning around.
fixedBug FixesFixed a remote CRASH bug where the destruction of certain ships can lead to a crash WHILE the ship repairs are on-going. As a result, a project-wide refactoring was done to ensure that certain elements of the ship are indeed valid and accessible before using. The nature of the refactor is safe, manually inspected and shouldn't cause any additional regression issues.
fixedBug FixesFixed an ID bug where due to certain reasons, AI's expansions will almost certainly cause an ID mixup; symptoms include ships suddenly not being selectable or projectiles can't seem to hit it at all. This is a serious bug and has been going on since the integration of AI expansion code. Safeguards have been added to ensure that the ID being asssigned will not be used in an event if another ship has used it.
Foresight changes
changedDistortion is further improved so that the corners of the screen will not become a thick distorted line. - AI players will now move idling harvesters to other expansion sectors to help out instead of doing nothing in the current base.
fixedRegression bug: Remote request for fighters do not work. Fighters or bombers end up stranded at the base upon completion. This has since been fixed.
fixedFixed a bug when fighting against AI, the AI's harvesters can get stuck near the wormhole and keeps turning around.
fixedFixed a remote CRASH bug where the destruction of certain ships can lead to a crash WHILE the ship repairs are on-going. As a result, a project-wide refactoring was done to ensure that certain elements of the ship are indeed valid and accessible before using. The nature of the refactor is safe, manually inspected and shouldn't cause any additional regression issues.
fixedFixed an ID bug where due to certain reasons, AI's expansions will almost certainly cause an ID mixup; symptoms include ships suddenly not being selectable or projectiles can't seem to hit it at all. This is a serious bug and has been going on since the integration of AI expansion code. Safeguards have been added to ensure that the ID being asssigned will not be used in an event if another ship has used it.
Dear all, As the hardening process continue, we may find regression bugs every now and then and will fix them asap. We're sorry for any inconveniences caused.
Implementations
Distortion is further improved so that the corners of the screen will not become a thick distorted line. - AI players will now move idling harvesters to other expansion sectors to help out instead of doing nothing in the current base.
Bug Fixes
FixedRegression bugRemote request for fighters do not work. Fighters or bombers end up stranded at the base upon completion. This has since been fixed.
Fixed a bug when fighting against AI, the AI's harvesters can get stuck near the wormhole and keeps turning around.
Fixed a remote CRASH bug where the destruction of certain ships can lead to a crash WHILE the ship repairs are on-going. As a result, a project-wide refactoring was done to ensure that certain elements of the ship are indeed valid and accessible before using. The nature of the refactor is safe, manually inspected and shouldn't cause any additional regression issues.
Fixed an ID bug where due to certain reasons, AI's expansions will almost certainly cause an ID mixup; symptoms include ships suddenly not being selectable or projectiles can't seem to hit it at all. This is a serious bug and has been going on since the integration of AI expansion code. Safeguards have been added to ensure that the ID being asssigned will not be used in an event if another ship has used it.
Conclusions
I'd expect more bugs to surface as we continue to test the AI in our specialized spectator debug mode. However, the earliest time the next patch can be deployed will be in 1 week. Meanwhile, we'll continue to work hard to improve the game. P.S. The next let's play video will be on NSAU. Thanks for your support! Have a great week ahead! Regards, Jeremy