What changed
7 fixes1 addition0 changes0 removals
- Gameplay
- Performance
- Fixes
- Server
addedDear all, We've released a new patch V1.08b-1 that addresses several issues that might cause a problem with older machines. Yes, it's our bad.
fixedBug FixesFixed a bug where the game threads overrun each other due to the varied machine performance. As a result, the main menu can sometimes produce weird behaviors such as but not limited to: a) Earth's atmosphere isn't even loaded b) Sirerian ships never come through from the far side wormhole c) When you start a game, you might not be able to select ANY units.
fixedBug FixesFixed a bug where a player avatar enters a ship that belongs to the fleet. By right the ship should have automatically left the fleet. It did - the fleet no longer recognizes it as part of itself but the ship seemed to remember it incorrectly.
fixedBug FixesFixed a remaining bug with the minimap's reticles. (ie, the small little circles that appear when the tutorial or your scout tries to highlight something important to you). In V1.08b, it wasn't working and appears only as a square and periodically becoming a sphere of its original size.
fixedBug FixesFixed a long standing bug using our engine's distortion effect with DX9's MSAA feature. The current V1.08b will simply distort without any depth check due to the incorrect implementation. Now it has been fixed; distortion will be stenciled against objects in front of it. (thus reducing the level of distortion chaos in the game).
fixedBug FixesFixed a small bug that appeared since V1.0 - a small thin line that seems to appear during transitions between mission, main menu and scoreboard.
Foresight changes
addedDear all, We've released a new patch V1.08b-1 that addresses several issues that might cause a problem with older machines. Yes, it's our bad.
fixedFixed a bug where the game threads overrun each other due to the varied machine performance. As a result, the main menu can sometimes produce weird behaviors such as but not limited to: a) Earth's atmosphere isn't even loaded b) Sirerian ships never come through from the far side wormhole c) When you start a game, you might not be able to select ANY units.
fixedFixed a bug where a player avatar enters a ship that belongs to the fleet. By right the ship should have automatically left the fleet. It did - the fleet no longer recognizes it as part of itself but the ship seemed to remember it incorrectly.
fixedFixed a remaining bug with the minimap's reticles. (ie, the small little circles that appear when the tutorial or your scout tries to highlight something important to you). In V1.08b, it wasn't working and appears only as a square and periodically becoming a sphere of its original size.
fixedFixed a long standing bug using our engine's distortion effect with DX9's MSAA feature. The current V1.08b will simply distort without any depth check due to the incorrect implementation. Now it has been fixed; distortion will be stenciled against objects in front of it. (thus reducing the level of distortion chaos in the game).
Dear all, We've released a new patch V1.08b-1 that addresses several issues that might cause a problem with older machines. Yes, it's our bad.
Bug Fixes
Fixed a bug where the game threads overrun each other due to the varied machine performance. As a result, the main menu can sometimes produce weird behaviors such as but not limited to: a) Earth's atmosphere isn't even loaded b) Sirerian ships never come through from the far side wormhole c) When you start a game, you might not be able to select ANY units.
Fixed a bug where a player avatar enters a ship that belongs to the fleet. By right the ship should have automatically left the fleet. It did - the fleet no longer recognizes it as part of itself but the ship seemed to remember it incorrectly.
Fixed a remaining bug with the minimap's reticles. (ie, the small little circles that appear when the tutorial or your scout tries to highlight something important to you). In V1.08b, it wasn't working and appears only as a square and periodically becoming a sphere of its original size.
Fixed a long standing bug using our engine's distortion effect with DX9's MSAA feature. The current V1.08b will simply distort without any depth check due to the incorrect implementation. Now it has been fixed; distortion will be stenciled against objects in front of it. (thus reducing the level of distortion chaos in the game).
Fixed a small bug that appeared since V1.0 - a small thin line that seems to appear during transitions between mission, main menu and scoreboard.
Fixed a bug where the server player at the end of a multiplayer game, clicks on "Main Menu" button at the scoreboard and the game hangs. The fix applies primarily to tell the sender thread to terminate itself. Some cleanup were made to the codes as well so that a disconnection is done consistently and cleanly.
Conclusion
Bugs that are critical will be fixed and expedited for release. Therefore, if you guys can help by reporting issues, we'll definitely get on it asap. Weekly bug fixes will presume from now on. Regards, Jeremy