What changed
0 fixes0 additions1 change0 removals
changedDear all, First of all, we hoped that you've had a wonderful Christmas! Today's boxing day and we hope that it'll be a good day for you as well! Well.. updates on V1.08b patch ... 1) AI Progress is underway, we're modifying parts of the game to report to the AI core which will filter to the various components for decision making. 2) The AI will also apply to campaign mode, which means it'll be more lethal than just being scripted. 3) This is a known problem - sometimes when a target is too near and you get a ship to attack, your ship does nothing. This is because none of its guns can turn UP or DOWN to attack the target while technically being in range. We'll resolve it by pushing the attacking ship backwards to expose the target to her weapons. 4) Once V1.08b is deployed, Foresight will load approximately 50% faster than it was in the previous versions. (around 20% faster than V1.08a-3) We'll be in radio silence for the next 1-2 weeks to dig in to work on the AI. It needs a lot more focus than other parts of the game to be done properly. We seek your understanding and will also continue to look out for your feedback. Thanks for your support as always! See you all next year! Regards, Jeremy
Foresight changes
changedDear all, First of all, we hoped that you've had a wonderful Christmas! Today's boxing day and we hope that it'll be a good day for you as well! Well.. updates on V1.08b patch ... 1) AI Progress is underway, we're modifying parts of the game to report to the AI core which will filter to the various components for decision making. 2) The AI will also apply to campaign mode, which means it'll be more lethal than just being scripted. 3) This is a known problem - sometimes when a target is too near and you get a ship to attack, your ship does nothing. This is because none of its guns can turn UP or DOWN to attack the target while technically being in range. We'll resolve it by pushing the attacking ship backwards to expose the target to her weapons. 4) Once V1.08b is deployed, Foresight will load approximately 50% faster than it was in the previous versions. (around 20% faster than V1.08a-3) We'll be in radio silence for the next 1-2 weeks to dig in to work on the AI. It needs a lot more focus than other parts of the game to be done properly. We seek your understanding and will also continue to look out for your feedback. Thanks for your support as always! See you all next year! Regards, Jeremy
Dear all, First of all, we hoped that you've had a wonderful Christmas! Today's boxing day and we hope that it'll be a good day for you as well! Well.. updates on V1.08b patch ... 1) AI Progress is underway, we're modifying parts of the game to report to the AI core which will filter to the various components for decision making. 2) The AI will also apply to campaign mode, which means it'll be more lethal than just being scripted. 3) This is a known problem - sometimes when a target is too near and you get a ship to attack, your ship does nothing. This is because none of its guns can turn UP or DOWN to attack the target while technically being in range. We'll resolve it by pushing the attacking ship backwards to expose the target to her weapons. 4) Once V1.08b is deployed, Foresight will load approximately 50% faster than it was in the previous versions. (around 20% faster than V1.08a-3) We'll be in radio silence for the next 1-2 weeks to dig in to work on the AI. It needs a lot more focus than other parts of the game to be done properly. We seek your understanding and will also continue to look out for your feedback. Thanks for your support as always! See you all next year! Regards, Jeremy