What changed
0 fixes1 addition0 changes0 removals
addedDear all, It has come to our attention that for mission 2 and 3, for the enemy to repair his own structures may seem to be a little out of place since the level of technology isn't available to overcome that. As a result, we did a few more play tests and decided on the following: 1) Mission 2 enemy will no longer repair their structures. As you might be new to Foresight, doing so makes the game somewhat harder than it should be for a tutorial mission. 2) Mission 3 enemy will not repair anything until the actual game starts. This means, in the initial tutorial segment, the structures will not be repaired. You'll still need to recall your bombers to reload their warheads once in order to destroy the target. But only once. P.S. The repair rates are OK. They appear fast because either you were using the wrong type of ships to attack them OR you're alone. A single medium-sized frigate shouldn't be able to bring down an entire command center if the victim choose to repair. To be fair, repairs over time drain a significant amount of credits so it's still a reasonable outcome.
Foresight changes
addedDear all, It has come to our attention that for mission 2 and 3, for the enemy to repair his own structures may seem to be a little out of place since the level of technology isn't available to overcome that. As a result, we did a few more play tests and decided on the following: 1) Mission 2 enemy will no longer repair their structures. As you might be new to Foresight, doing so makes the game somewhat harder than it should be for a tutorial mission. 2) Mission 3 enemy will not repair anything until the actual game starts. This means, in the initial tutorial segment, the structures will not be repaired. You'll still need to recall your bombers to reload their warheads once in order to destroy the target. But only once. P.S. The repair rates are OK. They appear fast because either you were using the wrong type of ships to attack them OR you're alone. A single medium-sized frigate shouldn't be able to bring down an entire command center if the victim choose to repair. To be fair, repairs over time drain a significant amount of credits so it's still a reasonable outcome.
Dear all, It has come to our attention that for mission 2 and 3, for the enemy to repair his own structures may seem to be a little out of place since the level of technology isn't available to overcome that. As a result, we did a few more play tests and decided on the following: 1) Mission 2 enemy will no longer repair their structures. As you might be new to Foresight, doing so makes the game somewhat harder than it should be for a tutorial mission. 2) Mission 3 enemy will not repair anything until the actual game starts. This means, in the initial tutorial segment, the structures will not be repaired. You'll still need to recall your bombers to reload their warheads once in order to destroy the target. But only once. P.S. The repair rates are OK. They appear fast because either you were using the wrong type of ships to attack them OR you're alone. A single medium-sized frigate shouldn't be able to bring down an entire command center if the victim choose to repair. To be fair, repairs over time drain a significant amount of credits so it's still a reasonable outcome.
Conclusion
We'll like to seek any feedback regarding the nature or difficulty of the missions and/or campaign. We'll be more than willing to listen and work things out. Thanks, Jeremy