What changed
2 fixes0 additions3 changes1 removal
changedDear all, The 4th beta patch has been released. This is a major beta patch that further integrates with the Steam API.
changedNew ImplementationsMultiplayer Lobby implemented! Now you can find your friends online! However, this feature is currently in beta; we'll need more tests to cover as much grounds as possible. P.S. This is NOT the final release of the lobby.
removedModificationsGame will no longer reveal external IP - Direct IP Address connection to servers no longer available; you must be logged onto Steam with a valid account. - IP Address feature still available for LAN games under "Local Network".
fixedBug FixesFixed a bug where if you set a ship to dormant, as it's going to shut down, you attack a target, the ship will continue to move while being in dormant mode. - Fixed a bug where the repair icon continues to blink even after the ship has been destroyed. - Fixed a bunch of client-related multiplayer issues, including (but not limited to): 1) Incorrect harvester progress for UNC Refinery-spawned harvesters. 2) Fixed issue with fleet where you got it to guard/stop and the fleet continues to move. 3) Fixed issue where the arrival of fleet commander do not update the flagship on the client, causing F1-F1 to not zoom into fleet 1 for example.
fixedKnown issuesClient player has a problem with build load while trying to build multiple fighters. Cause is under investigation. Will be fixed by V1.08a.
changedKnown issuesInstances of ships overshooting the wormholes while exiting. This could be due to a mis-sync between client and server. Need to investigate more to find out.
Foresight changes
changedDear all, The 4th beta patch has been released. This is a major beta patch that further integrates with the Steam API.
changedMultiplayer Lobby implemented! Now you can find your friends online! However, this feature is currently in beta; we'll need more tests to cover as much grounds as possible. P.S. This is NOT the final release of the lobby.
removedGame will no longer reveal external IP - Direct IP Address connection to servers no longer available; you must be logged onto Steam with a valid account. - IP Address feature still available for LAN games under "Local Network".
fixedFixed a bug where if you set a ship to dormant, as it's going to shut down, you attack a target, the ship will continue to move while being in dormant mode. - Fixed a bug where the repair icon continues to blink even after the ship has been destroyed. - Fixed a bunch of client-related multiplayer issues, including (but not limited to): 1) Incorrect harvester progress for UNC Refinery-spawned harvesters. 2) Fixed issue with fleet where you got it to guard/stop and the fleet continues to move. 3) Fixed issue where the arrival of fleet commander do not update the flagship on the client, causing F1-F1 to not zoom into fleet 1 for example.
fixedClient player has a problem with build load while trying to build multiple fighters. Cause is under investigation. Will be fixed by V1.08a.
Dear all, The 4th beta patch has been released. This is a major beta patch that further integrates with the Steam API.
New Implementations
Modifications
Bug Fixes
Fixed a bug where if you set a ship to dormant, as it's going to shut down, you attack a target, the ship will continue to move while being in dormant mode. - Fixed a bug where the repair icon continues to blink even after the ship has been destroyed. - Fixed a bunch of client-related multiplayer issues, including (but not limited to): 1) Incorrect harvester progress for UNC Refinery-spawned harvesters. 2) Fixed issue with fleet where you got it to guard/stop and the fleet continues to move. 3) Fixed issue where the arrival of fleet commander do not update the flagship on the client, causing F1-F1 to not zoom into fleet 1 for example.
Known issues
Client player has a problem with build load while trying to build multiple fighters. Cause is under investigation. Will be fixed by V1.08a.
There's a rare case where you destroy ALL the ships and defeat all the commanders in a skirmish single battle and yet the game isn't over.
Instances of ships overshooting the wormholes while exiting. This could be due to a mis-sync between client and server. Need to investigate more to find out.
Conclusion
We're getting there. We'll need more folks to help us out in testing the lobby. Would gladly appreciate if you can help, either test it on your own with your friends or test it with us. Any feedback will be taken seriously. Cheers! Have a nice weekend! Regards, Jeremy