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Steam News6 November 201510y ago

V1.08 beta 3 released

Dear all, Beta 3 has been released. Bug Fixes Fixed a bug where ships may not be updated properly on the standing orders after joining a fleet, causing it to behave differently on the client.

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What changed

6 fixes0 additions1 change0 removals
  • Compatibility
  • Fixes
changedDear all, Beta 3 has been released.
fixedBug FixesFixed a bug where ships may not be updated properly on the standing orders after joining a fleet, causing it to behave differently on the client.
fixedBug FixesFixed a bug where UNC Harvesters, when spawed due to a UNC Refinery being built, doesn't reflect its harvest orders on the client. This causes a weird harvester 60% and return to refinery problem on the client only and eventually lead to an underflow ... ie, 65535% complete.
fixedBug FixesFixed a bug where fleets under client's control cannot recall fighters and bombers at all
fixedBug FixesFixed a bug where fleet doesn't understand how to go into guard mode. Guard mode is different from Halt mode. Guard mode simply stops the fleet but doesn't recall fighters to patrol. This mode is important to conduct ambushes.
fixedBug FixesFixed a bug where the repair icon (and possibly other icons like strict target mode and power down icon) continue to appear even after the unit has been destroyed.

Foresight changes

changedDear all, Beta 3 has been released.
fixedFixed a bug where ships may not be updated properly on the standing orders after joining a fleet, causing it to behave differently on the client.
fixedFixed a bug where UNC Harvesters, when spawed due to a UNC Refinery being built, doesn't reflect its harvest orders on the client. This causes a weird harvester 60% and return to refinery problem on the client only and eventually lead to an underflow ... ie, 65535% complete.
fixedFixed a bug where fleets under client's control cannot recall fighters and bombers at all
fixedFixed a bug where fleet doesn't understand how to go into guard mode. Guard mode is different from Halt mode. Guard mode simply stops the fleet but doesn't recall fighters to patrol. This mode is important to conduct ambushes.

Dear all, Beta 3 has been released.

Bug Fixes

  1. Fixed a bug where ships may not be updated properly on the standing orders after joining a fleet, causing it to behave differently on the client.

  2. Fixed a bug where UNC Harvesters, when spawed due to a UNC Refinery being built, doesn't reflect its harvest orders on the client. This causes a weird harvester 60% and return to refinery problem on the client only and eventually lead to an underflow ... ie, 65535% complete.

  3. Fixed a bug where fleets under client's control cannot recall fighters and bombers at all

  4. Fixed a bug where fleet doesn't understand how to go into guard mode. Guard mode is different from Halt mode. Guard mode simply stops the fleet but doesn't recall fighters to patrol. This mode is important to conduct ambushes.

  5. Fixed a bug where the repair icon (and possibly other icons like strict target mode and power down icon) continue to appear even after the unit has been destroyed.

  6. Fixed a bug where a ship can be set to dormant right after being assigned to a fleet. The fleet will then issue orders to report and the ship will be moving even when in dormant mode.

Additional Updates

Lobby implementation is underway. More updates to come next week! Hopefully, by then we'll have a release candidate. Regards, Jeremy

Source

Steam News / 6 November 2015

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