What changed
0 fixes1 addition0 changes0 removals
addedDear all, As we're ironing out the issues with the multiplayer, we've also discovered a new set of issues that was generated due to the new approach. Therefore, we'll need more time to implement the new packets required for the client to inform the server on fleet movements. This new approach may be painful but it's necessary so that it'll eliminate other bugs as well. If all goes well, we'll have it up by tomorrow evening. Please remember it's a beta patch and it'll only be available under "staging". Sorry for the delay. We'll do our best to get it done properly first before deploying. Regards, Jeremy
Foresight changes
addedDear all, As we're ironing out the issues with the multiplayer, we've also discovered a new set of issues that was generated due to the new approach. Therefore, we'll need more time to implement the new packets required for the client to inform the server on fleet movements. This new approach may be painful but it's necessary so that it'll eliminate other bugs as well. If all goes well, we'll have it up by tomorrow evening. Please remember it's a beta patch and it'll only be available under "staging". Sorry for the delay. We'll do our best to get it done properly first before deploying. Regards, Jeremy
Dear all, As we're ironing out the issues with the multiplayer, we've also discovered a new set of issues that was generated due to the new approach. Therefore, we'll need more time to implement the new packets required for the client to inform the server on fleet movements. This new approach may be painful but it's necessary so that it'll eliminate other bugs as well. If all goes well, we'll have it up by tomorrow evening. Please remember it's a beta patch and it'll only be available under "staging". Sorry for the delay. We'll do our best to get it done properly first before deploying. Regards, Jeremy