What changed
1 fix1 addition2 changes0 removals
changedImplementationsIntermissions (3d in-game cutscenes) now look slightly more bloom(y) than in-game even though they're both technically in in-game situations. This is temporary only and will always be restored gameplay levels when you begin the mission. - Skippable events implemented for the rest of the missions who has intermissions. Only 2 missions are excluded due to the complexity involved from intermission to pre-mission triggers. That is mission 7 and mission 18. - Quick save and quick load will be mentioned in mission 1 just before Pugalenthi announces the emergency. It'll be an opportune time to start saving your game. So might as well.
addedModificationsModified all shuttles' deceleration so that they won't overshoot their destination and look awkwardly out of place. - Mission 23 has been revised based on overall efficiency of enemy waves. Now it'll be easier to complete mission 23's initial part. The sudden increase in difficulty is due to a mix of changes that eventually made it a lot more harder than it should be. We also increased the time between waves to even out the playing field and events. - Mission 5's difficulty has been toned down slightly. The Merdeka will be repaired very slowly but at a reasonable rate. Because of its damaged engines, the Merdeka can't turn around to fire at her attackers from behind. - Added a short sector map indication of the location of the enemy in mission 5. This is to be CLEAR on where NOT to go if possible. - Large Augmented Mass Drivers are enlarged. This is due to the fact that it's easily mistaken for the Standard Mass Driver.
fixedBug fixesNone for this build. No executables deployed.
changedConclusionThis patch was made specifically based on feedbacks gathered recently and it's a reflection of our commitment towards our players that we take your input very seriously. V1.08 is currently underway. I'd expect the next phase to begin by next week; that's partially the AI and the multiplayer lobby based on Steam API. We'll keep everyone updated from time and time. This major patch will definitely take some time to complete but it'll be done before the baseline date - 28th November. Have fun! Jeremy
Foresight changes
changedIntermissions (3d in-game cutscenes) now look slightly more bloom(y) than in-game even though they're both technically in in-game situations. This is temporary only and will always be restored gameplay levels when you begin the mission. - Skippable events implemented for the rest of the missions who has intermissions. Only 2 missions are excluded due to the complexity involved from intermission to pre-mission triggers. That is mission 7 and mission 18. - Quick save and quick load will be mentioned in mission 1 just before Pugalenthi announces the emergency. It'll be an opportune time to start saving your game. So might as well.
addedModified all shuttles' deceleration so that they won't overshoot their destination and look awkwardly out of place. - Mission 23 has been revised based on overall efficiency of enemy waves. Now it'll be easier to complete mission 23's initial part. The sudden increase in difficulty is due to a mix of changes that eventually made it a lot more harder than it should be. We also increased the time between waves to even out the playing field and events. - Mission 5's difficulty has been toned down slightly. The Merdeka will be repaired very slowly but at a reasonable rate. Because of its damaged engines, the Merdeka can't turn around to fire at her attackers from behind. - Added a short sector map indication of the location of the enemy in mission 5. This is to be CLEAR on where NOT to go if possible. - Large Augmented Mass Drivers are enlarged. This is due to the fact that it's easily mistaken for the Standard Mass Driver.
fixedNone for this build. No executables deployed.
changedThis patch was made specifically based on feedbacks gathered recently and it's a reflection of our commitment towards our players that we take your input very seriously. V1.08 is currently underway. I'd expect the next phase to begin by next week; that's partially the AI and the multiplayer lobby based on Steam API. We'll keep everyone updated from time and time. This major patch will definitely take some time to complete but it'll be done before the baseline date - 28th November. Have fun! Jeremy
Dear all, We've released our latest patch V1.07d-3c which contains mission-based adjustments and fixes that will improve your overall Foresight experience.
Implementations
Modifications
Modified all shuttles' deceleration so that they won't overshoot their destination and look awkwardly out of place. - Mission 23 has been revised based on overall efficiency of enemy waves. Now it'll be easier to complete mission 23's initial part. The sudden increase in difficulty is due to a mix of changes that eventually made it a lot more harder than it should be. We also increased the time between waves to even out the playing field and events. - Mission 5's difficulty has been toned down slightly. The Merdeka will be repaired very slowly but at a reasonable rate. Because of its damaged engines, the Merdeka can't turn around to fire at her attackers from behind. - Added a short sector map indication of the location of the enemy in mission 5. This is to be CLEAR on where NOT to go if possible. - Large Augmented Mass Drivers are enlarged. This is due to the fact that it's easily mistaken for the Standard Mass Driver.
Bug fixes
None for this build. No executables deployed.
Conclusion
This patch was made specifically based on feedbacks gathered recently and it's a reflection of our commitment towards our players that we take your input very seriously. V1.08 is currently underway. I'd expect the next phase to begin by next week; that's partially the AI and the multiplayer lobby based on Steam API. We'll keep everyone updated from time and time. This major patch will definitely take some time to complete but it'll be done before the baseline date - 28th November. Have fun! Jeremy