What changed
1 fix0 additions1 change0 removals
changedImplementationsShip faction colour will now be properly reflected with the right amount of contrast and brightness while retaining the texture behind. This means, your ships will look more identifiable even when you scroll all the way up. Previously, this only applied to UNC vessels and structures. This patch will apply it for SS and NSAU as well. - We've taken the conscious decision NOT to update the faction color details even when the ship appearance begins to change due to damage sustained. This is because of a possibility that the faction colours may be hidden or obscured by the "damaged" and "heavily damaged" textures when applied onto the ship. P.S. Every ship DOES change appearance when their HP hit 49% and 24% respectively. As a result, when a ship gets destroyed, there's a chance that the faction colour may no longer be visible or be significantly darker.
fixedBug FixesFixed a major bug where ships can remain permanently uncontrollable after being sent for repairs at the shipyard. This is not an easily reproducible issue, which is why it took us so long to pinpoint the cause. - Fixed a small bug where buttons continue to ping even after you've proceeded on to the next set of buttons, ie, Fleet Orders -> Join Fleet for example. This only happens during tutorial and will not affect the course of the game.
Foresight changes
changedShip faction colour will now be properly reflected with the right amount of contrast and brightness while retaining the texture behind. This means, your ships will look more identifiable even when you scroll all the way up. Previously, this only applied to UNC vessels and structures. This patch will apply it for SS and NSAU as well. - We've taken the conscious decision NOT to update the faction color details even when the ship appearance begins to change due to damage sustained. This is because of a possibility that the faction colours may be hidden or obscured by the "damaged" and "heavily damaged" textures when applied onto the ship. P.S. Every ship DOES change appearance when their HP hit 49% and 24% respectively. As a result, when a ship gets destroyed, there's a chance that the faction colour may no longer be visible or be significantly darker.
fixedFixed a major bug where ships can remain permanently uncontrollable after being sent for repairs at the shipyard. This is not an easily reproducible issue, which is why it took us so long to pinpoint the cause. - Fixed a small bug where buttons continue to ping even after you've proceeded on to the next set of buttons, ie, Fleet Orders -> Join Fleet for example. This only happens during tutorial and will not affect the course of the game.
Dear all, In light of some feedback pertaining to certain bugs in the game, we've decided to release another bugfix patch asap to address those issues.
FORESIGHT OST
Yes, as promised, the 5 free soundtracks are now in the OST folder under the installation directory. We hope you'll enjoy listening!
Implementations
Ship faction colour will now be properly reflected with the right amount of contrast and brightness while retaining the texture behind. This means, your ships will look more identifiable even when you scroll all the way up. Previously, this only applied to UNC vessels and structures. This patch will apply it for SS and NSAU as well. - We've taken the conscious decision NOT to update the faction color details even when the ship appearance begins to change due to damage sustained. This is because of a possibility that the faction colours may be hidden or obscured by the "damaged" and "heavily damaged" textures when applied onto the ship. P.S. Every ship DOES change appearance when their HP hit 49% and 24% respectively. As a result, when a ship gets destroyed, there's a chance that the faction colour may no longer be visible or be significantly darker.
Bug Fixes
Fixed a major bug where ships can remain permanently uncontrollable after being sent for repairs at the shipyard. This is not an easily reproducible issue, which is why it took us so long to pinpoint the cause. - Fixed a small bug where buttons continue to ping even after you've proceeded on to the next set of buttons, ie, Fleet Orders -> Join Fleet for example. This only happens during tutorial and will not affect the course of the game.
Conclusion
This is a very small patch but we feel it's necessary to roll out as soon as possible to address potential issues listed above. We'll continue to roll out small patches if necessary while working on V1.08. Have fun playing Foresight! Regards, Jeremy