Full notes
Full Foodslingers update
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Repeated intro
Hey everyone, Tinfoil here.
What changed
- Maps
- UI and audio
- Server
- Gameplay
- Fixes
Foodslingers changes
I have heard feedback that trios is too difficult. Especially when the game is only configured for 1,2, or 4 players. Here is a update to help with that.
[Trio] Map Logics are different now. Trios will still play with 4-player orders and scoring, but some maps may be different for 3 players vs 4. If there is still issues, please report to the discord and I can rebalance the difficulty
QoL
Increased Food Icon UI size by ~25%
Water Pots will swap out with other water pots or food pieces for clients.
Food Disconnection Logic Reworked. This is to allow for more types of disconnections
You can now disconnect onions/herbs from soups, sushi, meat buns before cooking, etc
Improved Coloring visibility of Sparkling and Ice on drinks
Hue of tomato and carrot soups adjusted for clearer look
Fixed perks retaining effects from level to level
Fixed throwing side orders not working
Perks
Hurry Curry Rework (50% eat speed when nearby -> 25% eat speed always)
Zesty Step Buff (10% speed increase -> 15% percent)
Cookbot Perk Buff (5% speed increase -> 10% percent)
Quik Wash Buff (25% faster sink wash -> 35% faster sink wash)
Cookie Perk Buff (2 seconds -> 3 seconds)
Good Service Nerf (5 seconds -> 4 seconds)
Cheffery Perk Buff (25% cutting speed -> 30% cutting speed)
Source
Changelog.gg summarizes and formats this update. How we read updates.
