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Steam News13 June 202623d ago

ENDLESS COOKING!

Hey, Kenny here! The Endless Cooking Update is live — our biggest update since 1.0 launched in March. Endless Mode is officially out of beta with a complete overhaul.

Full notes

Full Foodslingers update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hey, Kenny here!

What changed

11 fixes24 additions10 changes0 removals
  • Compatibility
  • Gameplay
  • Events
  • Balance
  • UI and audio
  • Performance
addedThe Endless Cooking Update is live — our biggest update since 1.0 launched in March. Endless Mode is officially out of beta with a complete overhaul. We're shipping the brand-new Ascension System for it to allow for some long term replayability. We got new perks, gameplay choices, tutorial books, and new ingredient models!
addedIf you're new here — welcome. Endless mode is unlocked after playing a few levels.
added♾️ What's new in endless:
addedRecipes are decoupled from difficulty modifiers and are part of a new selection. Separate control over progression vs. challenge pick your recipes and your difficulty independently.
changedSmarter order timing. Orders now use the recipe's base time plus 5 seconds per additional ingredient, so complex dishes give you fair time. There is also more time given based on how much there is in a wave.
addedAscension is a new progression layer for endless mode, unlocking harder challenges and new modifiers as you climb. There are 5 ascensions and getting the new ascension requires playing 10 days in endless of your current highest ascension

Foodslingers changes

addedThe Endless Cooking Update is live — our biggest update since 1.0 launched in March. Endless Mode is officially out of beta with a complete overhaul. We're shipping the brand-new Ascension System for it to allow for some long term replayability. We got new perks, gameplay choices, tutorial books, and new ingredient models!
addedIf you're new here — welcome. Endless mode is unlocked after playing a few levels.
added♾️ What's new in endless:
addedRecipes are decoupled from difficulty modifiers and are part of a new selection. Separate control over progression vs. challenge pick your recipes and your difficulty independently.
changedSmarter order timing. Orders now use the recipe's base time plus 5 seconds per additional ingredient, so complex dishes give you fair time. There is also more time given based on how much there is in a wave.

The Endless Cooking Update is live — our biggest update since 1.0 launched in March. Endless Mode is officially out of beta with a complete overhaul. We're shipping the brand-new Ascension System for it to allow for some long term replayability. We got new perks, gameplay choices, tutorial books, and new ingredient models!

If you're new here — welcome. Endless mode is unlocked after playing a few levels.

♾️ What's new in endless:

Now start with 1 less perk in endless, more perks can be gained in endless itself

Recipes are decoupled from difficulty modifiers and are part of a new selection. Separate control over progression vs. challenge pick your recipes and your difficulty independently.

Grab bag food selection. Foods you haven't seen recently are now more likely to come up. More variety, fewer streaks of the same item.

Smarter order timing. Orders now use the recipe's base time plus 5 seconds per additional ingredient, so complex dishes give you fair time. There is also more time given based on how much there is in a wave.

All players vote on recipe and modifier choices. No more host decides everything the whole crew picks the run's path together.

🏔️ The Ascension System

Ascension is a new progression layer for endless mode, unlocking harder challenges and new modifiers as you climb. There are 5 ascensions and getting the new ascension requires playing 10 days in endless of your current highest ascension

Ascension 0: No modifiers

Ascension 1: Fewer total errors allowed; starts with a negative point modifier

Ascension 2: 10% fewer points overall; imperfect orders give 25% fewer points

Ascension 3: Customers give 5 seconds less time and are quicker to leave without ordering

Ascension 4: Modifiers cost 10% more; cutting and cooking take longer

Ascension 5: More orders and customers per wave; last orders are significantly harder

⚡ Ten new in-run gameplay choices

Training Camp — unlock new perks mid-run

Expanding Menu — adds new ingredients to an existing recipe, increasing its point value

Social Engineering — reduce chances of foods

Floorplan Hack — adds another table

Mobile Ordering — new customer ordering mechanic

Target Advertising — increased chances on foods

Kitchen Supplies — spawn new stations mid-run

Clean Tables Bonus — earn extra points when customers sit at freshly cleaned tables

Ungrateful Customers — orders below a score threshold yield no time bonus

Table Tablet — auto-take orders when customers arrive

🦵 Four new endless exclusive perks

Movement Speed — move faster

Chicken Legs — new movement perk

Faster Cooking — reduce cooking station times

Good Attitude — customers give more order time

Ingredient boxes now have custom 3D meshes per ingredient! Instead of just floating around

🎨 UI & Lobby

  • New Endless Day progress bar showing current day advancement

  • Ascension counter and unlock animation when reaching a new ascension level

  • Lobby UI reworked for endless mode — new overview page, ascension button, dropdown selectors

  • New controls panel

  • New Level Thumbnails (clean up)

  • Lobby scene updated fidelity

🧂 General gameplay changes

  • Stacked plates can no longer have food pieces added on top of them

  • Plates/cups cannot be added to a plate that already has food pieces on it

  • Food on plates now stacks in a triangle pattern before stacking vertically

  • Tables are now colored on the bottom of the table to be more identifiable in lower angles

  • Yellow and green tables are now more visually distinct from each other

  • Foldable tables near a delivery spot give a small point bonus (+10% per table in range)

  • Order paper images now render more reliably for all clients

  • New achievements for ascensions

Menu and Tutorial Books overhaul

Recipe pages now have detailed illustrations to explain how to make foods instead of being just a list of ingredients. Zooming now will center the manuals!

Some tutorial books are also updated

Crumb's new look!

🐛 Bug fixes

Fixed client sync issues in endless mode for cookable foods and recipe pages

Fixed point multiplier and negative point bugs

Fixed blacklisted food combinations not being respected in endless mode

Fixed perks not applying correctly in endless mode

Fixed oven station food state not syncing correctly for clients

Fixed sink station not working for clients

Reduced frequency of autograbber tunneling bug

Fixed airbot getting stuck

Fixed bun not spawning in endless mode

Fixed inspections giving unintended points

Fixed first-person player model rendering issues

Fixed toxic waste behavior edge cases

🙏 One small ask

If you like 1.2, a quick Steam review helps more than you'd think. Every review helps Steam show the game to those who'd love it.

Thank you! See you in the game

Source

Steam News / 13 June 2026

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