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Full Food Wagon update
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Repeated intro
Hello, this is Luminous Tales, the development team of Food Wagon.
What changed
- Gameplay
- UI and audio
- Store
Food Wagon changes
We were honestly surprised and grateful to see so many players enjoying the game in the two days since launch.
We have received feedback regarding some inconveniences during gameplay, and we have quickly applied improvements that could be addressed immediately.
Below are the details of this patch:
Expedition Starting Area & Interface Improvements
The weapon stand, snack stand, and entry indicator at the expedition starting point are now unified across all regions.
Improved wagon movement and collision stability. More precise physics calculations reduce slipping and getting stuck during movement.
Roadmap, UI & Sound Stabilization
Fixed issues related to fast travel on the roadmap.
Fixed a bug where the previous dish rank icon remained when switching dishes.
Fixed an issue where some sound effects did not decrease in volume properly.
Cooking Shop Tutorial Integration
The cooking tutorial now activates when starting to cook.
The tutorial now works smoothly for both controller and mouse/keyboard users.
Wagon modules purchased in the shop are now equipped immediately.
Brine Bay Expedition Area Improvements
Rocks and obstacles blocking movement paths in Brine Bay have been adjusted to allow smoother wagon travel.
Player Movement Control Improvements
Fixed an issue where the character could not move during attacks.
The character can now move during short intervals between attacks, making combat flow more natural.
We are planning to continue development for another week or so to focus on more core improvements.
We will continue to work hard to reflect your feedback, improve areas that may feel lacking, and add new content that has not yet been included as we move toward the full release.
Thank you for playing Food Wagon.
Source
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