In this update4
Full notes
Full Food Factory update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Fixes
- Performance
- Store
Food Factory changes
New tracking system
New closed elastic conveyor belts
Color pickers when selecting vehicle color
Barley added
Full list of changes
Possibility to Enable/Disable draining power from city grid
Character style change with preview in game
Added trampoline build
Color picker for Vehicles and Characters
Factory floor quest fix
Sleeping in first person fix
Watermelon fix for Plants Growers
Pear/Apple/Carrot storing in box fixes
UI Optimizations
Splitter arrows fix
Some performance optimizations
New vehicle stands in Vehicle shops
Release time in Container Machines fix (1-999 seconds) with manual input
Some paths making characters airtime fix
Added Barley seeds to be able to plant it on fields - production items from it will come later
Added closed conveyors - inside there is no physics collisions with objects to optimize when transporting large amounts of items
Updated tracking system
Source
Changelog.gg summarizes and formats this update. How we read updates.
