What changed
1 fix1 addition2 changes0 removals
- Fixes
- Compatibility
- Performance
fixedFixed loading screen prompts often being cut-off on some resolutions.
changedThe main target of this update is Linux performance. Given the wide variety of Linux setups, and my limited testing access, I can't guarantee these fixes will work for everyone -- would much appreciate feedback via email or discord.
changedThe last 1.X version of Following Seas averaged ~30 fps on my Steam deck, while the move to the 0.X setup along with the engine migration dropped things down to 2-3.
addedNow, after 32 separate testing builds -- I average ~40fps on the steam deck. In terms of cause - it seems the physX changes introduced with Unity 6.X don't play well with Linux, especially when asynchronous scene's with physics objects are present.
Following Seas changes
fixedFixed loading screen prompts often being cut-off on some resolutions.
changedThe main target of this update is Linux performance. Given the wide variety of Linux setups, and my limited testing access, I can't guarantee these fixes will work for everyone -- would much appreciate feedback via email or discord.
changedThe last 1.X version of Following Seas averaged ~30 fps on my Steam deck, while the move to the 0.X setup along with the engine migration dropped things down to 2-3.
addedNow, after 32 separate testing builds -- I average ~40fps on the steam deck. In terms of cause - it seems the physX changes introduced with Unity 6.X don't play well with Linux, especially when asynchronous scene's with physics objects are present.
Fixed loading screen prompts often being cut-off on some resolutions.
The main target of this update is Linux performance. Given the wide variety of Linux setups, and my limited testing access, I can't guarantee these fixes will work for everyone -- would much appreciate feedback via email or discord.
The last 1.X version of Following Seas averaged ~30 fps on my Steam deck, while the move to the 0.X setup along with the engine migration dropped things down to 2-3.
Now, after 32 separate testing builds -- I average ~40fps on the steam deck. In terms of cause - it seems the physX changes introduced with Unity 6.X don't play well with Linux, especially when asynchronous scene's with physics objects are present.
I've made a number of backend changes, and am optimistic that this will be a solid improvement for most systems, including PC, where I now reach 140fps on Waypoint.