HomeGamesUpdatesPricingMethodology
Steam News9 February 20264mo ago

The Health & Security Milestone Update is Live!

After an intensive polishing and testing period, the new Health & Security update is now live! A special thank you to everyone who helped us iron out the bugs on the beta branch for this update!

In this update4

Full notes

Full Folklands update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes11 additions2 changes1 removal
  • Security
  • Events
  • Balance
  • Gameplay
  • UI and audio
addedAfter an intensive polishing and testing period, the new Health & Security update is now live! A special thank you to everyone who helped us iron out the bugs on the beta branch for this update!
addedThe Health & Security update is the second major milestone in our EA roadmap, adding new buildings, items, services and challenges - both in single- and multiplayer games! Let's run through all the things we added in this update!
addedNew servicesUntil now, you've had to take care of building maintenance and fire safety, but the plan has always been to expand on this for more variety and challenge. In this update, we're adding two more services:
addedHealthThe health service introduces the need for your folks to stay healthy. If they become sick they will work and move slower, and - depending on the difficulty - may even die! This service unlocks when your settlement reaches the "Large village" tier, and adds a new production chain for medicine, as well as a new building that grows and harvests herbs. A doctor is required to distribute herbs to your folks, and to provide a place for your folks to visit if they become sick.
changedSecurityFolklands is a peaceful game, and we are going to great lengths to keep it this way. However, lots of people like having an element of danger and challenge - and your folks like to feel safe , regardless of how dangerous it really is. As you build your settlement, you may notice bandits roaming around the map. They'll leave you alone for a while, but when you reach the "Small town" tier, they might start to take an interest in your buildings and goods. To prevent this, build walls and gates, and employ Guards to patrol your settlement. A good settlement is a safe settlement, that's what we always say!
addedNew featuresWe've been playtesting the game with you players a lot in the recent months and added tons of nice tweaks and new features to help you enjoy the game. We'll try to list them all, but we may have forgotten some!

Folklands changes

addedAfter an intensive polishing and testing period, the new Health & Security update is now live! A special thank you to everyone who helped us iron out the bugs on the beta branch for this update!
addedThe Health & Security update is the second major milestone in our EA roadmap, adding new buildings, items, services and challenges - both in single- and multiplayer games! Let's run through all the things we added in this update!
addedUntil now, you've had to take care of building maintenance and fire safety, but the plan has always been to expand on this for more variety and challenge. In this update, we're adding two more services:
addedThe health service introduces the need for your folks to stay healthy. If they become sick they will work and move slower, and - depending on the difficulty - may even die! This service unlocks when your settlement reaches the "Large village" tier, and adds a new production chain for medicine, as well as a new building that grows and harvests herbs. A doctor is required to distribute herbs to your folks, and to provide a place for your folks to visit if they become sick.
changedFolklands is a peaceful game, and we are going to great lengths to keep it this way. However, lots of people like having an element of danger and challenge - and your folks like to feel safe , regardless of how dangerous it really is. As you build your settlement, you may notice bandits roaming around the map. They'll leave you alone for a while, but when you reach the "Small town" tier, they might start to take an interest in your buildings and goods. To prevent this, build walls and gates, and employ Guards to patrol your settlement. A good settlement is a safe settlement, that's what we always say!

After an intensive polishing and testing period, the new Health & Security update is now live! A special thank you to everyone who helped us iron out the bugs on the beta branch for this update!

The Health & Security update is the second major milestone in our EA roadmap, adding new buildings, items, services and challenges - both in single- and multiplayer games! Let's run through all the things we added in this update!

New services

Until now, you've had to take care of building maintenance and fire safety, but the plan has always been to expand on this for more variety and challenge. In this update, we're adding two more services:

Health

The health service introduces the need for your folks to stay healthy. If they become sick they will work and move slower, and - depending on the difficulty - may even die! This service unlocks when your settlement reaches the "Large village" tier, and adds a new production chain for medicine, as well as a new building that grows and harvests herbs. A doctor is required to distribute herbs to your folks, and to provide a place for your folks to visit if they become sick.

Security

Folklands is a peaceful game, and we are going to great lengths to keep it this way. However, lots of people like having an element of danger and challenge - and your folks like to feel safe, regardless of how dangerous it really is. As you build your settlement, you may notice bandits roaming around the map. They'll leave you alone for a while, but when you reach the "Small town" tier, they might start to take an interest in your buildings and goods. To prevent this, build walls and gates, and employ Guards to patrol your settlement. A good settlement is a safe settlement, that's what we always say!

New features

We've been playtesting the game with you players a lot in the recent months and added tons of nice tweaks and new features to help you enjoy the game. We'll try to list them all, but we may have forgotten some!

  • Pubs: The pub no longer requires you to manually stock up on beer, reducing micro management. Steam post imageIn addition, there's now a "Visitors" section you can look at, showing who's currently having a good time in the pub instead of being out and about plowing the fields. If that's your thing.

  • HousesAdded more visible warning symbols to show what's going on with the villagers inside
  • Villager information: Redesigned the villager information popup to better show their current state of happiness, and how their needs and desires are met. Steam post image

  • Transporter utilization: It's always been important to keep an eye on the workload of your transporters, but this was hidden away in the settlement overview screen. It's now also visible in the bottom right corner, together with the Settlement progression, letting you quickly adjust when needed.

  • Kingdom questsKingdom quests no longer spam pop-ups on your screen - instead, a small notification is shown when a new quest is available which lets you accept them when you're ready. We also added a new button to automatically stock up the required resources for a quest.
  • Production information: Each resource-producing building now shows you an overview of their production for the last 10 weeks. Steam post imageThis lets you quickly see if something is wrong with the production, and track how changes to your settlement improves or reduces it!

  • Resource distributionA new toolbar button lets you see where and how frequent different resources are distributed around your settlement. This makes identifying bottlenecks or resource hogs a lot easier! Steam post image
  • Improved tooltips and panelsThe top tooltips can now be pinned if you want to inspect them closer, and new tooltips have been added to explain things like education and villager levels.
  • Better education: Building upon the improvements in the previous update, you can now easily educate any of your folks from the school, and in general, tracking the education level of - and educating - your folks is now a lot easier. Steam post image

  • Tons of new tips and questsWe added a lot more quests and tips to help guide you through the progression of the game.

We may have forgotten some things, but fear not - we're not going anywhere! We really really think you'll love this update as much as we've enjoyed working on it. If you have feedback, questions, suggestions or issues - don't hesitate to report them in the forums or join our Discord where we hang out and play.

Now, go out and play the new update!

Source

Steam News / 9 February 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.