In this update5
Full notes
Full Folk Emerging update
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What changed
- Gameplay
- Events
- Performance
- Balance
- UI and audio
- Fixes
Folk Emerging changes
NOTE: This is a larger update that may break older demo saves!
It includes the following changes:
Design
Removed Band-level Climate XP, added Tribe-level Climate XP. Each turn, if a Tribe has a Band in a Climate, the Tribe gains 1 XP for that Climate
Added 'Climate Adaptations' as Tribe states obtained via events which trigger when a Tribe's Climate XP reaches certain levels.
This allows extensive specialization in different Climates.
Food Forageable maluses from Foodweb Stability, Ice Age, and Heat Wave are now second-order modifiers, applied together with species local population size modifier.
This increases the impact of foodweb stability and climate change and makes Food yields from Foraging more volatile.
Removed dynamic scarcity modifier of Trade Value, so value of Resources now remains static during a trade
Rebalanced Trade Value of Food so it becomes cheaper with every Food-boosting tech, becoming very cheap by the end of the demo
Ice Age and Heat Wave now increase the Trade Value of Food
Doubled Trade Value of Items so they are even more expensive relative to Food and other Resources
Traders Clan bonus to Happiness from Trade Cooldown now only triggers when a Band has traded with another Tribe that turn. Internal trade no longer triggers it
Restricted initiation of trade deals to only be possible if Tribe Opinion is minimum -10
Exploration norm now gives +1 Band Science to all Bands, instead of +20% Tribe Science
Tradition norm now gives +20% Tribe Culture, instead of +2 Band Culture to all Bands
Training production focus increased to use baseline +0.25 Training Points per Production, instead of +0.2
Hunters Clan bonus to Training Points is no longer a flat +0.5 Training Points/turn, but +0.25 Training Points per Production while Training
Diligence norm bonus is no longer a flat +1 Training Points/turn, but +0.25 Training Points per Production while Training
Warriors Clan bonus to Attack strength increased to +1 from +0.5
Rebalanced domestication XP upgrade event outcomes to offer bigger Food bonus and smaller Production bonus
Decreased production cost of non-wonder structures to 10 from 15
Decreased bonus to Risk from Exposure from foraging Wild Sheep to -20% from -30%
Increased bonus to Risk from Exposure from domesticated Sheep to -40% from -30%
Programming
Reworked AI decision-making to use a more sophisticated and extensible system of prioritization
Used new AI prioritization to improve AI choices around production and movement (which should also mean less frequent cornering of the player). More such improvements in upcoming updates
Reworked AI logic regarding territory
Improved AI choice of person to assign to specialist roles
Enabled AI to handle events and enabled certain event types for AI tribes
AI bands will not trade away Food below a certain limit, to avoid a Food Deficit
Clamped Fertility value to minimum 0 so it cannot become negative
UI
Visibility of terrain and climate-dependent modifiers to Attack Strength and Morale now depends on whether military is viewed in context of a specific battle or outside battle
Renamed "Role Specific Strengths" column to "Relevant Traits" in Specialist assignment view
Tribe tooltips no longer show which technologies a Tribe has, only the total number of technologies they've mastered
Tribe tooltips now show Climate XP for each climate
Bugs Fixed
Fixed bug where Raid events would sometimes give Items that were not yet unlocked technologically
Fixed missing acknowledgements when discovering new Spiritual Sites or meeting new Tribes via increased vision range or from a Watchtower bonus
Known Issues
Sometimes number of assignable fighters shows a negative number in the numerator
Occasionally prey cluster 'hunt' action isn't available when it should be (its button remains grayed out). Haven't been able to recreate the issue, please reach out if you encounter it
Source
Changelog.gg summarizes and formats this update. How we read updates.
