In this update5
Full notes
Full Fogpiercer update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone!
What changed
- Gameplay
- Balance
- Store
- Performance
- UI and audio
- Fixes
Fogpiercer changes
This update mainly addresses feedback and bugfixes. As we follow feedback, reviews and suggestions, we try to gauge the tweaks we can introduce that come bearing a meaningful impact. Today's update looks at one system specifically which you encounter and experience throughout the entire run.
Better card distribution
To go a into a little more detail, we've noticed that card rewards and chop shop card choices weighed too heavily in favour of shop utlity cards (yellow - deckbuilding). We wanted to revisit the underlying system as we reconsidered how different ratios of carriage vs shop cards could benefit overall gameplay.
Having said that, we've redesigned it! The system which chooses which cards to give you as options now has a couple of neat functionalities:
at least half the cards will be carriage cards
there is a small chance of getting random duplicates which replace one of the carriage cards
the duplicate is any card you currently have in your deck of have chosen before
if you start running out of available new cards, duplicates from your deck start showing up
if a rarer card is guaranteed then one random card of corresponding rarity is chosen
this system synergises with our previous effort where we introduced the "pity" system (the longer you don't see higher rarity cards, the higher the chance of seeing them next time)
running out of modules in a chop shop will open up the slots for more cards
this was already the case, so the same functionality remains intact
Steam post image(chop shop populated by the new system)
Steam post image(card reward screen populated by the new system)
Overall, this should have the effect of bringing meaningful cards for your builds a little more often while removing the possibility of seeing purely only yellow cards. This also addresses situations in which it could previously seem that yellow cards were the only meaningful options to be picking.
The other notable change is a bugfix. After the last update we started getting reports of cards flickering when hovered.
We couldn't reproduce it on our end and on top of that after going over the changes we introduced in the last update, nothing in code obviously indicated as a plausible culprit. However, it was finally today that we came up with a solution, fingers crossed. If you've been experiencing this issue, please let us know incase the issue persists, thank you!
(side note: for some players this issue would only happen in the "Exclusive Fullscreen" window mode)
Changelog
redesigned the system which distributes cards in card rewards and chop shops
fixed "card flicker" bug
all new content from previous updates is now localised in all languages
fixed incorrect pattern mod on "Harsh Words"
improved the logic of "Ghost Friendly Unit", it's much more useful now!
activate/deactivate button now correctly appears also for the base tier of modules and cards
fixed animation directions in the start run screen once a run is started
fixed guaranteed drivers breaking the random encounter system
fixed "Crane Help" messing up the AP cost of non red cards
fixed available modules sometimes being incorrectly initialised for tutorial runs
fixed default window mode being incorrectly set up as "Exclusive Fullscreen"
fixed the base tier of modules and cards force setting themselves as available on each load or game start
That's it for this one peeps, have fun playing!
Steam Reviews: Your Feedback Matters
We’d really appreciate it if you took a moment to leave a Steam review for Fogpiercer. Reviews are one of the main ways we get a clear read on what players are enjoying, what is not working, and what people want to see improved or added next. We read that feedback closely, and it helps guide future patches and priorities.
Official Wiki and Beginners Guide
We have some fantastic resources to get you chugging along in Fogpiercer. Check out our beginners guide here and check out the official community wiki to get all the answers you may need. If you would like to contribute to the official wiki join the Discord and contact @dcello in the #wiki channel.
Join the Fogpiercer Community
If you’d like to talk directly with the developers, keep up with updates, or connect with other players, you can join the Fogpiercer community through the links below. Reddit | Discord | Twitter | Instagram | Facebook | YouTube | Website Fogpiercer
Source
Changelog.gg summarizes and formats this update. How we read updates.
