In this update3
Full notes
Full Focus Grove update
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Repeated intro
Hey Grove Keepers!
What changed
- Gameplay
- Fixes
- UI and audio
- Performance
Focus Grove changes
Some of you wondered why you should build paths if Woodlings kept wandering straight through the grove - and honestly, fair point. They should now follow paths and bridges!
Pathfinding & Awareness
Improved Woodling pathfinding and awareness, helping them make better decisions based on what's happening nearby instead of running across the entire grove unnecessarily.
Woodlings now navigate paths and bridges more naturally and are better at moving around each other.
Fixed an issue where some Woodlings would not join in chopping fallen trees properly. Woodlings should now work together much more consistently.
Added and improved colliders across buildings, fields, fishing piers, and many other farm objects, helping prevent Woodlings from walking over and trampling vegetables.
UI & Quality of Life
Fixed entering a new line with Enter in the notepad when using IME keyboards, such as Korean.
Fixed farm scrolling after leaving the notepad notes window.
Fixed issues related to switching between monitors.
Fixed mood selection issues.
Other Fixes
Fixed in-hand items sometimes remaining visible when they should be hidden.
Added performance improvements and general polish.
Looking ahead, we're also working on Markdown support for the notepad, which should arrive in a future update. We also have an idea for reducing CPU and GPU usage on laptops by introducing adaptive FPS, helping the game run more efficiently while saving power. Stay tuned! Thank you for helping us make the grove better with every update!
Source
Changelog.gg summarizes and formats this update. How we read updates.
