HomeGamesUpdatesPricingMethodology
Steam News19 July 20261mo ago

QOL Update enters Early Access (DevTest)

Hello Flyout Community! I'm pleased to announce that the QOL update (UNDO BUTTON!

In this update1

Full notes

Full Flyout update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes8 additions65 changes5 removals
  • UI and audio
  • Gameplay
  • Performance
  • Fixes
  • Balance
addedHello Flyout Community!I'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:
addedPatch Notes: Added:New Cylinder part as a fuel tank
changedPatch Notes: Added:Pressing Right Mouse Button while scaling part now resets it back like with movement or rotation
changedPatch Notes: Added:Right Mouse Button to cancel now present in Cross Section Editor
changedPatch Notes: Added:Movement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1
changedPatch Notes: Added:Blueprint toggle button to quickly hide/show them

Flyout changes

addedI'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:
addedNew Cylinder part as a fuel tank
changedPressing Right Mouse Button while scaling part now resets it back like with movement or rotation
changedRight Mouse Button to cancel now present in Cross Section Editor
changedMovement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1

Hello Flyout Community!

I'm pleased to announce that the QOL update (UNDO BUTTON!) is now available for testing on the "dev test" branch:

Patch Notes: Added:

  • Undo and Redo for nearly every action you can make in editor

  • New Cylinder part as a fuel tank

  • Warnings in editor related to disconnected parts and overwriting existing save files

  • Palette in Paint mode saves more colors

  • Ability to control clip distance for camera in editor

  • Pressing Right Mouse Button while scaling part now resets it back like with movement or rotation

  • Right Mouse Button to cancel now present in Cross Section Editor

  • Movement, Rotation and Scaling tools are now FPS independent and follow your mouse. Can set editor settings of those to 1

  • Blueprint toggle button to quickly hide/show them

  • Input fields for decimal numbers now accept separators other than dot

  • Straighten 3D and Bezier tools for Cross Section Editor

  • Field for Z-offset of Vertex in Cross Section Editor

  • Pressing P in editor now hides UI, Grid and current pink line in Cross Section Editor

  • Pressing G in editor now switches between Local and Global orientation

  • Target Mach warning for Rocket Motors attached to missiles with that value set

  • During flight missile info panel will now show its name and time of guidance

  • Using Trim with Gamepad/Joystick

  • Ability to delete Subassemblies by holding Shift while clicking on them

  • Game will ignore keyboard inputs when UnityExplorer external mod has active overlay

Changed:

  • Improved soft-locking behavior for mouse-free operations

  • Blend tool now acts on selected points only if they are selected

  • Rotor scale now shows diameter

  • Default size of Drop Tank is now for 1135L / 300 gal

  • Missile Objects' material settings can be applied to other parts

  • Symmetry now affects most actions in editor. Disabling symmetry might allow for modification of single part only

  • Stock crafts no longer have warning about saving before flight

  • Camera no longer moves when game is paused

  • Speed of camera movement in cockpit view using dedicated keys

Fixed:

  • Gamepad/Joystick not resetting properly

  • Basic Wheel having too high resistance

  • Landing Gear not having high enough rolling resistance

  • Landing Gear having different size in editor when clicked for some variants

  • Rotated Landing Gear being unstable (if it still does - increase diameter/spring)

  • Angular Acceleration not properly updating for inputs

  • Custom Solid Fuels not loading properly

  • Local rotation of already rotated part

  • Objects are no longer moved/rotated/scaled when cursor is over UI

  • Opacity of blueprints not persisting across loads

  • Blueprints remaining after creating new craft

  • Vertex in Cross Section Editor not updating position when scale / rotation / offset is changed

  • Straighten tool with point 0 selected

  • Solar panel collider

  • Drop Tank collider of end bits when scale is set to 0

  • Missile with dual seeker thinking it has lock too early under certain conditions

  • 3-spool Turbines no longer have IPC and HPC tied

  • Rotor area and lift performance error

  • Typing in fields in editor triggering hotkeys

  • Custom Input name not refreshing in editor

  • Gun & Drum allowed calibers not matching in editor

  • Infinite loading bug with certain imported meshes

  • Exploding upon loading screen end with starting speed over Mach 1

  • Imported meshes not loading on another craft after launching to flight

  • Imported meshes not copying over to new craft when Save As feature is used

  • Bluetooth fuel for jettisoned parts

  • Mirroring persisting to duplicated parts under certain conditions

  • Wing getting messed up when switching sides

  • Moving tool floating after exiting Wing Edit mode

  • Separated wing pieces having weird interactions in Wing Edit mode

  • Mirrored wing points moving in opposite direction in specific scenario

  • Hitboxes of wing elements not updating while editing

  • Blurry UI when un-hidden during pause

  • Pressing Space in Cross Section Editor on scaled Fuselage would jump to wrong place

  • Not being able to box select points after cancelling move in Cross Section Editor

  • Wrong blade rotation when changing blade count on Propeller that is rotated

  • Mirrored turbine name after applying preset

  • Decimal point in Lofting Cut not saving correctly

  • Decimal point in Cruise Trim not saving correctly

  • Missile Cruise Guidance terminal mode activation too soon over the ocean

  • Missile Cruise Guidance over long distances

  • Pausing on Loading Screen under certain scenario soft-locking the game

  • Display of decimal numbers in Gauges

  • Rocket Motor sometimes not having a trail behind it

  • Fuel Dump's trail at certain scales moving in wrong direction

  • Fuel Dump having multiple info panels open, inconsistent toggle behavior

  • Fuel Dump trail re-connecting with old if re-enabled

  • Fuel Dump draining fuel with Infinite Fuel enabled

  • Fuel Tank order when current one is destroyed

  • Certain fuel tanks not having dry weight

  • "Paint All" in paint mode not saving

  • Paint from Subassemblies not saving

  • Paint from Subassemblies being identical for all instances

  • Changing material no longer gets rid of paint

Patch 0.2405 Added:

  • Ctrl+Y to undo option in Editor Settings (Ctrl+Shift+Z by default)

  • Mirror buttons to lights

  • Configuring control surfaces mirrors inputs if you have symmetry enabled

Fixed:

  • Palette add/remove height not updating

  • Text field in Paint mode not blocking shortcuts

  • Fuel dump trail when traveling fast

  • Movement tool in Wing Edit mode with sensitivity other than 1

  • Applying editor settings breaking undo/redo

  • Default material texture on FLIR

  • Shaped charge warhead with Nosecone selected

  • Trailing edge messing up after configuring on one side

  • Scaling loop points not undoing

  • Rotating loop using R-hotkey not undoing

  • Jammer lower bound being 400MHz instead of 300MHz

Source

Steam News / 19 July 2026

Open original post

Changelog.gg summarizes and formats this update. How we read updates.