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Steam News22 February 20197y ago

FlyInside Flight Simulator 0.5.4.0 Patch Notes

Adds "Intro to Flight" scenario Adds 737 startup checklist. Look for white spinning arrows on the ceiling to find the first switch.

Full notes

Full FlyInside Flight Simulator update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix15 additions9 changes1 removal
  • Gameplay
  • UI and audio
  • Performance
  • Maps
  • Fixes
addedAdds "Intro to Flight" scenario
addedAdds 737 startup checklist. Look for white spinning arrows on the ceiling to find the first switch. White spinning arrows mean you need to set the switch (per the checklist), a green circle means the switch is already in the correct position
addedAdds internal cockpit night-lighting to all aircraft
addedAdds VR keyboard which appears when you tap into a textbox in VR
changedVideo recording now records to MP4, and you can include audio or menus
changedSome performance improvements
  • Adds "Intro to Flight" scenario

  • Adds 737 startup checklist. Look for white spinning arrows on the ceiling to find the first switch. White spinning arrows mean you need to set the switch (per the checklist), a green circle means the switch is already in the correct position

  • Adds internal cockpit night-lighting to all aircraft

  • Adds VR keyboard which appears when you tap into a textbox in VR

  • Greatly improves simulator startup speed

  • Video recording now records to MP4, and you can include audio or menus

  • Positional yoke now supports all settings/features that rotational yoke does (under Settings -> VR)

  • Some performance improvements

  • Some improvements to stutter during scenery loading

  • Fixes memory leak which occurs after opening moving map

  • Fixes CPU usage bug which occurred after opening and closing moving map

  • Fixes crashes caused by corrupt texture files

  • Fixes B55 Fuel Flow gauge

  • Adds SDK APIs to parse XML from strings, create strings from XML

  • Adds newer less obnoxious waypoint model

  • Adds wind sound, several sound fixes

  • Fixes several issues with loading stutter

  • Improves speed of terrain loading. Not done yet, but it's harder to outpace the terrain loader when flying fast

  • Fixed several aircraft systems bugs

  • Sim no longer hangs when audio devices are unplugged

  • Helicopters are now properly affected by wind/gusts

  • Several fixes to Steam installation process

  • Adds option so you can choose whether yoke is "hold to grab" or "tap to grab"

  • Adds UDP socket capabilities to scripting.

  • Yoke/collective are now grabbed via "tap on" / "tap off". Click the trigger once to grab it, then click the trigger again to let go. No need to hold it down constently.

  • You can now grab yoke using "grip" buttons on Vive/Touch controllers, which grabs from palm/fist rather than finger-tip

  • Adds setting to disable VR rudder control when grabbing yoke/collective

  • Adds setting to leave yoke where it is when you let go of it with VR controller

  • Adds sensitivity sliders for VR yoke/collective. I find that the helicopters are super flyable using only VR controllers if you turn down sensitivity a little

  • Tooltips/hands now appear at night, but not blindingly bright

  • Ground friction is now proportional to "weight on ground". You can get light on your skids in a helicopter and you won't be stuck in place

  • Propeller and mixture levers now function as multi-grab

  • Piston engine sounds now turn off when engine turns off

  • Fixes turn-coordinator ball bug

  • Improves 717 interaction

  • Adds heading to location dialog

  • Adds units/descriptions to helicopter flight dynamics tables

Source

Steam News / 22 February 2019

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